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yannara

Escape mission fails when new player connects to session

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I have 4 x RHS mods and Escape RHS mod. When hosting the game, if a user connects with wrong mod setup, it will fail our mission immediately. I have to advice every second player to unload all mods from their launcher, select my server and let launcher load mods based on my server mod collection. Then it works. But the problem is, that players tend to kill our game if they have something wrong loaded. I have noticed this behavior only with RHS so far. Is there something I can do? 

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Solved. It is not about Mods, but DLCs. I needed to disable all DLCs in mission parameters. 

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Okay and now really solved it - DLCs do not effect this, but wrong mod selection does. We did demo this scenario with my friend, and learned, that if a player joins to server with wrong mods and not allowing server to configure modes, he will crash entire mission 😞 ... there is no way to prevent this, only with password! 😞

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