Wiket 0 Posted January 8 I am a VERY novice scripter and I normally wouldn't ask for help but I cant figure out how to pull a variable name from an array in this instance (the classnames are from a mod I have on) scrap = ["ar_scrap_airfilter","ar_scrap_old_cartridges","ar_things_weapon_parts_low","ar_things_weapon_parts_med","ar_things_weapon_parts_high","ar_scrap_electronic","ar_scrap_can_empty","ar_scrap_scrapmetal","ar_scrap_rustymetal","ar_scrap_rustycomponent","ar_scrap_gasmask","ar_scrap_rubbertube","ar_things_boards","ar_things_bottle_plastic_empty”,ar_things_rope_old","ar_things_hook","ar_things_bottle_glass_empty","ar_scrap_assaultrifle","ar_scrap_submachinegub","ar_scrap_pistol","ar_scrap_rifle","ar_garbage_tatteredpaper","ar_clothes_bundle_small","ar_clothes_diverpack","ar_clothes_oldrubberboots","ar_clothes_olduniform","ar_clothes_oldleatherbag","ar_containers_machineparts","ToolKit"]; private _box1 = ["scraplo", "scraplo_1", "scraplo_2", "scraplo_3"]; [SelectRandom _box1] addItemCargo [select Random scrap,1]; or instead could I do it using thisList in a trigger area? Still causes same issue though Share this post Link to post Share on other sites
gc8 967 Posted January 8 are the scraplo, scraplo_1 etc object names in the editor? if so something like this should work: private _box1 = [scraplo, scraplo_1, scraplo_2, scraplo_3]; // Note no quotes, each word is a variable name (SelectRandom _box1) addItemCargo [selectRandom scrap,1]; not sure about addItemCargo, it depends on what type of object you are adding the gear 1 Share this post Link to post Share on other sites
pierremgi 4634 Posted January 9 16 hours ago, Wiket said: could I do it using thisList in a trigger area? Still causes same issue though thisList refers to a preset condition of your trigger (like: BLUFOR Present) . It's not a custom list. Share this post Link to post Share on other sites