avibird 1 141 Posted January 2, 2023 Happy New year to all. Question for you guys. What do you think has more influence on performance of a mission ie lag. The total number of groups you have in a mission or the total number of units in the mission. For example 20 groups of 25 units = 500 or 100 groups of 5 units = 500. Since both missions has 500 units but the second has 8O more groups then the first. Share this post Link to post Share on other sites
gc8 970 Posted January 2, 2023 units, because they are simulated and groups not so much Share this post Link to post Share on other sites
pierremgi 4739 Posted January 2, 2023 40 minutes ago, avibird 1 said: The total number of groups you have in a mission or the total number of units in the mission. For example 20 groups of 10 units = 500 or 100 groups of 5 units = 500. Not sure how you count 20 groups of 10 units... 🙄 Anyway, if you have 500 "AI brains", you need to re-think your scenario. Spawn (and de-spawn if necessary) , use performance settings and dynamic simulation. That's the best tool (if you don't have plenty of players spread everywhere on map). About groups... it's always a challenge moving multiple units in a group. There are always AI units stuck somewhere, ruining more or less the whole destination/aim for these AIs. Not speaking about motorized ones! So, it's easier to spawn multiple groups with short task/destination, rather than big groups spawning for a far objective. Lags occurs with too many scripts (even more if bad scripted codes) and too many units. Some mods attempt to override AI native FSMs (part of engine for AI brain). If too ambitious, the effects are lost and the lags are coming. As rule of thumb : the more units, the dumber they are! 3 Share this post Link to post Share on other sites
avibird 1 141 Posted January 2, 2023 Hey pierremgi it was a typo it's 20 ×25 units for 500. I fix it in the original post 😃 Share this post Link to post Share on other sites