Ganvai84 5 Posted December 20, 2022 Hey guys, me again, running my head against a wall. I want an addaction on a laptop where all dead players get revived when it is used. I was going for something like {_x setDamage 0;} forEach _humanPlayers; BUT, we are using ACE and it seems like I am way to lost on my way to find what I would need to heal the players with ACE. Anyone who could point me in the direction or has an idea how it should work? Cheers, Jan Share this post Link to post Share on other sites
Harzach 2517 Posted December 20, 2022 {_x call ACE_medical_treatment_fnc_fullHealLocal} forEach _humanPlayers; 1 Share this post Link to post Share on other sites
Ganvai84 5 Posted December 20, 2022 Perfect man, thank you so much. Is there a good place to find ACE Functions like that? Share this post Link to post Share on other sites
Harzach 2517 Posted December 20, 2022 ACE Git: https://github.com/acemod/ACE3 ACE Wiki: https://ace3.acemod.org/wiki/ ACE Discord: https://acemod.org/discord Share this post Link to post Share on other sites
_foley 192 Posted December 20, 2022 Keep in mind that while fnc_fullHealLocal works on unconscious units, it doesn't work on dead units. In the latter case, you need to first configure respawn in your mission and then use setPlayerRespawnTime to respawn a player instantaneously. 1 Share this post Link to post Share on other sites
Harzach 2517 Posted December 20, 2022 Thanks @_foley, I overlooked the "dead" part. Share this post Link to post Share on other sites