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racercowan

How can one make ACE compatibility for another mod?

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Sorry if this is the wrong part of the forum for this kind of question.

 

Ace is pretty cool, but only a couple mods have ACE compatibility. Normally we can just suffer with things not matching ACE's re-named versions, but I noticed that places where ACE replaces a vanilla feature (specifically we noticed a retextured Titan could not lock on) is still disabled but is not replaced with the ACE equivalent. Is there a way to make ACE treat items added by a mod the same as it treats vanilla items, and is there a way to distribute this as either a mod or as part of a mission script so that other users won't have to mess with files?

 

To make a clear list of what I'm looking for, can I (through making a mod or a script);

  • Add ACE features (lock-on is the one I noticed not working) to the relevant modded weapons
  • Can the mod's weapons be re-named to match the changes ACE makes to weapon names (or instead disable ACE's renames)
  • If the weapon aren't compatible then maybe vehicles aren't either? I think they're just the vanilla vehicles with a different camo applied, is there a way to make sure they're OK?

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"Only a couple" ? Straight up false.

 

You do use config inheritance, right ?

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