racercowan 0 Posted December 19, 2022 Sorry if this is the wrong part of the forum for this kind of question. Ace is pretty cool, but only a couple mods have ACE compatibility. Normally we can just suffer with things not matching ACE's re-named versions, but I noticed that places where ACE replaces a vanilla feature (specifically we noticed a retextured Titan could not lock on) is still disabled but is not replaced with the ACE equivalent. Is there a way to make ACE treat items added by a mod the same as it treats vanilla items, and is there a way to distribute this as either a mod or as part of a mission script so that other users won't have to mess with files? To make a clear list of what I'm looking for, can I (through making a mod or a script); Add ACE features (lock-on is the one I noticed not working) to the relevant modded weapons Can the mod's weapons be re-named to match the changes ACE makes to weapon names (or instead disable ACE's renames) If the weapon aren't compatible then maybe vehicles aren't either? I think they're just the vanilla vehicles with a different camo applied, is there a way to make sure they're OK? Share this post Link to post Share on other sites
rautamiekka 15 Posted December 19, 2022 "Only a couple" ? Straight up false. You do use config inheritance, right ? Share this post Link to post Share on other sites