Doggifast 2 Posted November 18, 2022 (edited) Instead of actually working (black screen with white text in the middle) the text blinks in for a split second and then the view is reset to normal first person view. it does that for every command execution. just blinks in black screen + words but instead of staying there for 5 seconds just disappears immediately here's the code: 0 cutText ["After the extraction of Foxtrot 1 things didn't go as planned.", "BLACK FADED"]; "marker_minefield_blacklake" setMarkerAlpha 0; "Lighthouse_1_marker" setMarkerAlpha 0; "Lighthouse_2_marker" setMarkerAlpha 0; "Lighthouse_3_marker" setMarkerAlpha 0; "Unk_radio_ping" setMarkerAlpha 0; "Marker_heliport" setMarkerAlpha 0; 0 fadeSound 0; 0 fadeMusic 0; 0 fadeEnvironment 0; sleep 5; 0 cutText ["After an unlikely series of events, 48th's main ship was destroyed.", "BLACK FADED", 1]; sleep 4; 0 cutText ["Your task is to survive. Find a naval or air-based extraction and head East to link up with Foxtrot 2.", "BLACK FADED", 1]; sleep 4; 0 cutText ["Do what you do best. Good luck.", "BLACK FADED", 1]; sleep 3; 0 cutText ["", "BLACK FADED", 1]; sleep 3; 0 cutText ["", "BLACK IN", 3]; alarmer say3D "ac_alarm1"; "lambda_core" remoteExec ["playMusic", allPlayers]; 3 fadeSound 1; 3 fadeMusic 1; [] spawn { {_x switchMove "Acts_UnconsciousStandUp_part1";} forEach allPlayers; sleep 43.859; {_x switchMove "Acts_UnconsciousStandUp_part2";} forEach allPlayers; sleep 2.732; {_x switchMove "";} forEach allPlayers; }; sleep (65); 10 fadeEnvironment 1; Animations and all other things in this script work, except for cutTexts need help ASAP Edited November 18, 2022 by Doggifast More info Share this post Link to post Share on other sites
Doggifast 2 Posted November 18, 2022 1 hour ago, Doggifast said: Instead of actually working (black screen with white text in the middle) the text blinks in for a split second and then the view is reset to normal first person view. it does that for every command execution. just blinks in black screen + words but instead of staying there for 5 seconds just disappears immediately here's the code: 0 cutText ["After the extraction of Foxtrot 1 things didn't go as planned.", "BLACK FADED"]; "marker_minefield_blacklake" setMarkerAlpha 0; "Lighthouse_1_marker" setMarkerAlpha 0; "Lighthouse_2_marker" setMarkerAlpha 0; "Lighthouse_3_marker" setMarkerAlpha 0; "Unk_radio_ping" setMarkerAlpha 0; "Marker_heliport" setMarkerAlpha 0; 0 fadeSound 0; 0 fadeMusic 0; 0 fadeEnvironment 0; sleep 5; 0 cutText ["After an unlikely series of events, 48th's main ship was destroyed.", "BLACK FADED", 1]; sleep 4; 0 cutText ["Your task is to survive. Find a naval or air-based extraction and head East to link up with Foxtrot 2.", "BLACK FADED", 1]; sleep 4; 0 cutText ["Do what you do best. Good luck.", "BLACK FADED", 1]; sleep 3; 0 cutText ["", "BLACK FADED", 1]; sleep 3; 0 cutText ["", "BLACK IN", 3]; alarmer say3D "ac_alarm1"; "lambda_core" remoteExec ["playMusic", allPlayers]; 3 fadeSound 1; 3 fadeMusic 1; [] spawn { {_x switchMove "Acts_UnconsciousStandUp_part1";} forEach allPlayers; sleep 43.859; {_x switchMove "Acts_UnconsciousStandUp_part2";} forEach allPlayers; sleep 2.732; {_x switchMove "";} forEach allPlayers; }; sleep (65); 10 fadeEnvironment 1; Animations and all other things in this script work, except for cutTexts need help ASAP Fixed using [] spawn {} and changing commands and contents to titleText Share this post Link to post Share on other sites