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Doggifast

[Help] cutText not working

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Instead of actually working (black screen with white text in the middle) the text blinks in for a split second and then the view is reset to normal first person view. it does that for every command execution. just blinks in black screen + words but instead of staying there for 5 seconds just disappears immediately

 here's the code:
 

0 cutText ["After the extraction of Foxtrot 1 things didn't go as planned.", "BLACK FADED"];
"marker_minefield_blacklake" setMarkerAlpha 0;
"Lighthouse_1_marker" setMarkerAlpha 0;
"Lighthouse_2_marker" setMarkerAlpha 0;
"Lighthouse_3_marker" setMarkerAlpha 0;
"Unk_radio_ping" setMarkerAlpha 0;
"Marker_heliport" setMarkerAlpha 0;
0 fadeSound 0;
0 fadeMusic 0;
0 fadeEnvironment 0;
sleep 5;
0 cutText ["After an unlikely series of events, 48th's main ship was destroyed.", "BLACK FADED", 1];
sleep 4;
0 cutText ["Your task is to survive. Find a naval or air-based extraction and head East to link up with Foxtrot 2.", "BLACK FADED", 1];
sleep 4;
0 cutText ["Do what you do best. Good luck.", "BLACK FADED", 1];
sleep 3;
0 cutText ["", "BLACK FADED", 1];
sleep 3;
0 cutText ["", "BLACK IN", 3];
alarmer say3D "ac_alarm1";
"lambda_core" remoteExec ["playMusic", allPlayers];
3 fadeSound 1;
3 fadeMusic 1;
[] spawn
{
	{_x switchMove "Acts_UnconsciousStandUp_part1";} forEach allPlayers;
	sleep 43.859;
	{_x switchMove "Acts_UnconsciousStandUp_part2";} forEach allPlayers;
	sleep 2.732;
	{_x switchMove "";} forEach allPlayers;
};
sleep (65);
10 fadeEnvironment 1;

Animations and all other things in this script work, except for cutTexts
need help ASAP

Edited by Doggifast
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1 hour ago, Doggifast said:

Instead of actually working (black screen with white text in the middle) the text blinks in for a split second and then the view is reset to normal first person view. it does that for every command execution. just blinks in black screen + words but instead of staying there for 5 seconds just disappears immediately

 here's the code:
 


0 cutText ["After the extraction of Foxtrot 1 things didn't go as planned.", "BLACK FADED"];
"marker_minefield_blacklake" setMarkerAlpha 0;
"Lighthouse_1_marker" setMarkerAlpha 0;
"Lighthouse_2_marker" setMarkerAlpha 0;
"Lighthouse_3_marker" setMarkerAlpha 0;
"Unk_radio_ping" setMarkerAlpha 0;
"Marker_heliport" setMarkerAlpha 0;
0 fadeSound 0;
0 fadeMusic 0;
0 fadeEnvironment 0;
sleep 5;
0 cutText ["After an unlikely series of events, 48th's main ship was destroyed.", "BLACK FADED", 1];
sleep 4;
0 cutText ["Your task is to survive. Find a naval or air-based extraction and head East to link up with Foxtrot 2.", "BLACK FADED", 1];
sleep 4;
0 cutText ["Do what you do best. Good luck.", "BLACK FADED", 1];
sleep 3;
0 cutText ["", "BLACK FADED", 1];
sleep 3;
0 cutText ["", "BLACK IN", 3];
alarmer say3D "ac_alarm1";
"lambda_core" remoteExec ["playMusic", allPlayers];
3 fadeSound 1;
3 fadeMusic 1;
[] spawn
{
	{_x switchMove "Acts_UnconsciousStandUp_part1";} forEach allPlayers;
	sleep 43.859;
	{_x switchMove "Acts_UnconsciousStandUp_part2";} forEach allPlayers;
	sleep 2.732;
	{_x switchMove "";} forEach allPlayers;
};
sleep (65);
10 fadeEnvironment 1;

Animations and all other things in this script work, except for cutTexts
need help ASAP

Fixed using [] spawn {} and changing commands and contents to titleText

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