BeaniePope. 1 Posted November 2, 2022 There's a stackoverflow post with this same question if you want better readability, here https://stackoverflow.com/questions/74280551/error-on-activation-select-type-nothing-expected-array-string-config-entry But anyway, whenever I try to run this code from a trigger private _all_freedom_units = ["B_FRD_Freedomer_Patrolman_01","B_FRD_Freedomer_Sniper_01", "B_FRD_Freedomer_Exo_1", "B_FRD_Freedomer_Warrior_01", "B_FRD_Freedomer_SEVA_01", "B_FRD_Freedomer_Gaurdian_01", "B_FRD_Freedomer_Seva_II_01"]; private _final_pos = [0,0,0]; private _position_player = [0, 0, 0]; _direction = getDir player; if (_direction > 0 and _direction < 90) then {cardinal_direction = "North";}; if (_direction > 90 and _direction < 180) then {cardinal_direction = "South";}; if (_direction > 180 and _direction < 250) then{cardinal_direction = "South";}; if (_direction > 250 and _direction < 359) then{cardinal_direction = "North";}; _position_player = getPos player; _position_player_x = _position_player select 0; _position_player_y = _position_player select 1; if (cardinal_direction == "North") then{ _random_x = [250, 500] call BIS_fnc_randomInt; _random_y = [250, 500] call BIS_fnc_randomInt; _final_pos set [0 , _position_player_x + 200 + _random_x]; _final_pos set [1 , _position_player_y + 200 + _random_y]; }; if (cardinal_direction == "South") then{ _random_x = [-250, -500] call BIS_fnc_randomInt; _random_y = [-250, -500] call BIS_fnc_randomInt; _final_pos set [0 , _position_player_x + _random_x]; _final_pos set [1 , _position_player_y + _random_y]; }; _position = _final_pos; _group_freedom_patrol = createGroup [west, true]; hint str _final_pos select 0; _random_number = floor random 5; The trigger throws an error: On Activation: Select: Type Nothing, expected Array,String,Config entry and I suspect the affected code piece is _position_player = getPos player; _position_player_x = _position_player select 0; _position_player_y = _position_player select 1; since it says select in the error, but I don't know. Any help is good, thank you! Share this post Link to post Share on other sites
Larrow 2818 Posted November 2, 2022 1 hour ago, BeaniePope. said: hint str _final_pos select 0; hint str _final_pos, ok it can do that. The command hint returns nothing. Nothing select 0, is an error. hint str (_final_pos select 0); Share this post Link to post Share on other sites
BeaniePope. 1 Posted November 2, 2022 12 minutes ago, Larrow said: hint str _final_pos, ok it can do that. The command hint returns nothing. Nothing select 0, is an error. hint str (_final_pos select 0); I feel like an idiot not seeing that- not even supposed to be in there. Thank you so much! Share this post Link to post Share on other sites
Larrow 2818 Posted November 2, 2022 Spoiler private _all_freedom_units = ["B_FRD_Freedomer_Patrolman_01","B_FRD_Freedomer_Sniper_01", "B_FRD_Freedomer_Exo_1", "B_FRD_Freedomer_Warrior_01", "B_FRD_Freedomer_SEVA_01", "B_FRD_Freedomer_Gaurdian_01", "B_FRD_Freedomer_Seva_II_01"]; private _direction = getDir player; private _position_player = getPos player; _random_xyz = [ [250, 500] call BIS_fnc_randomInt, [250, 500] call BIS_fnc_randomInt, 0 ]; private _final_pos = if ( _direction > 90 && _direction < 270 ) then { //South _position_player vectorDiff _random_xyz; }else{ //North ( _position_player vectorAdd _random_xyz ) vectorAdd[ 200, 200, 0 ]; }; private _group_freedom_patrol = createGroup [west, true]; hint str _final_pos; Share this post Link to post Share on other sites