Jump to content
Sign in to follow this  
Walkero0

png files in layer generated rvmat

Recommended Posts

Hy I experienced an issue during generating layers in terrain builder.

I edit my surfacemask and diffuse map in photoshop, upload it to my source folder, start terrain builder.

On Rasters I update content from sourde. and then I generate the layers with mapframe-->properties-->processing. (https://imgur.com/a/hym0s0S)

After Generating Layers I have png files in the generated rvmat layer files. Example: (https://pastebin.com/DAgVcMDz)

When I start my map in Arma3 it comes with error loading rvmat, which is understandable.

But why are there png files and not paa in the generated rvmats?

paa is aviable in the layers folder.

Share this post


Link to post
Share on other sites

That's normal, your error is most likely due to not exporting a fresh .wrp / not using pboproject.

 

Or could be you grid file is corrupt. Clear all files from layers folder, then delete YourMapName.grid.000.v4w (its saved where TB project is). Then export layers again and pack with pboproject.

 

Also use this to convert your layers, TB does it really slow https://pmc.editing.wiki/doku.php?id=arma3:terrain:convert-layers-png-fast

Share this post


Link to post
Share on other sites
1 hour ago, RoF said:

That's normal, your error is most likely due to not exporting a fresh .wrp / not using pboproject.

 

Or could be you grid file is corrupt. Clear all files from layers folder, then delete YourMapName.grid.000.v4w (its saved where TB project is). Then export layers again and pack with pboproject.

 

Also use this to convert your layers, TB does it really slow https://pmc.editing.wiki/doku.php?id=arma3:terrain:convert-layers-png-fast

Thank you now it works.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×