drahcir_dier 0 Posted October 29, 2022 I have modelled an ammunition box with an opening lid; When I preview the animations in Bulldozer, everything works exactly as expected, however then I put the object in the game the animation switches instantly to the end point, without the transition. The animation source is defined thus: class AnimationSources { class lid_source { source = user; initPhase = 0; animPeriod = 2.5; }; }; I can force the lid to an intermediate position using: _box animateSource ['lid_source', 0.5]; and I can manually implement an animation using: [_box] spawn { _val = 0; while { _val <= 1 } do { _box animateSource ['lid_source',_val]; _val = _val + 0.01; sleep 0.01; }; }; but in all cases the animateSource statements move instantly to the specified source value. Has anyone encountered this behaviour before? ... I have copied code from other objects in the same project that work flawlessly so I'm a bit stumped. The box is modelled as an Item_Base_F type ... Do some of the base classes not support animations in the same way as others? Share this post Link to post Share on other sites
m1lkm8n 410 Posted October 29, 2022 You can try classing it under house_f but if that doesn’t work post your model config and main config Share this post Link to post Share on other sites