Ibragim A 148 Posted October 28, 2022 The question is how to play several audio files using a custom radio, but so that they are played in one indivisible message? For example, a player's orders to the units of his group consist of a units, an order, distance and direction. For example: "1, 2 - move - 50 meters - back." It is clear that the units "1,2.", the order "move", the distance "50 meters" and the direction "back" are recorded separately and the game engine collects them into one indivisible message. Is it possible to do the same with custom user sounds? I tried configuring several messages in cfgSound and cfgRadio and then playing them one after the other in a row. But the problem is that if another message starts playing during playback, the custom messages are cut off and continue after the message that intervened between them finishes playing. Share this post Link to post Share on other sites
Larrow 2801 Posted October 28, 2022 4 hours ago, Ibragim A said: Is it possible to do the same with custom user sounds? Yes, see Conversations with arguments used via kbTell. 1 Share this post Link to post Share on other sites
Ibragim A 148 Posted October 29, 2022 Thanks for the hint, I figured out how to do it. But now there is another issue. The radio channels are not synchronized with each other. If a player transmits an audio message via a custom channel and at the same time begins transmitting via the group channel another one, the first message is cut off and resumed only after the second one finishes sounding. If a player transmits an audio message on a side channel and at the same time starts transmitting another message on the group channel, they overlap one another and sound at the same time. The transmission time is synchronized only if the player transmits two messages on the same channel. Then the second begins to sound only when the first one ends. Share this post Link to post Share on other sites