Adamnellz 0 Posted October 3, 2022 Hi there! I need a non-damaging repeating mortar or artillery fire for a beach assault. I currently am using on a repeatable trigger: bomb="M_Mo_82mm_AT_LG" createVehicle (getPos ied1); deletevehicle ied1; That is just my basic idea for an explosion. Either will work for me. But if there is a way to just spawn the shell dropping in WITHOUT damage, I would like that too. Just need the special effect. And without a .sqf file preferably. Just using triggers on repeat. Any help is appreciated. Thank you Share this post Link to post Share on other sites
Maff 246 Posted October 5, 2022 I don't think there's a way to disable damage on the unlucky ones in the... shite. Maybe disabling damage on units in the area / shite, but that can cause immortality down the line. Try BIS_fnc_fireSupportVirtual. I've used the function many times in missions. Ensure you run it on the server ( Tick the box! ) and hope no one important gets hit. And work out the radius to hit probability formula... And let me know if you figure it out. 1 Share this post Link to post Share on other sites
Play3r 143 Posted October 7, 2022 can it not be done by a foreach command like (_x setdamage false) foreach thislist inside a triggers ACT With BluFor present and set to repeat then just place a trigger that covers the area just an idea have not tested it. Share this post Link to post Share on other sites