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Hi there!

 

I need a non-damaging repeating mortar or artillery fire for a beach assault.

 

I currently am using on a repeatable trigger: 

bomb="M_Mo_82mm_AT_LG" createVehicle (getPos ied1); deletevehicle ied1;

 

That is just my basic idea for an explosion. Either will work for me. But if there is a way to just spawn the shell dropping in WITHOUT damage, I would like that too. Just need the special effect. And without a .sqf file preferably. Just using triggers on repeat.

 

Any help is appreciated. 

 

Thank you

 

 

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I don't think there's a way to disable damage on the unlucky ones in the... shite.
Maybe disabling damage on units in the area / shite, but that can cause immortality down the line.

Try BIS_fnc_fireSupportVirtual.
I've used the function many times in missions.
Ensure you run it on the server ( Tick the box! ) and hope no one important gets hit.
And work out the radius to hit probability formula... And let me know if you figure it out.

 

 

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can it not be done by a foreach command

like (_x setdamage false) foreach thislist

 inside a triggers ACT 

With BluFor present 

and set to repeat

then just place a trigger that covers the area

 

just an idea have not tested it.

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