Ibragim A 148 Posted September 5, 2022 The issue, as stated in the title, is that the MEH "Loaded" only works if the player saves the game with the SAVE option and then loads it from the same mission dialog, but if he chooses SAVE & EXIT and opens the mission again, this MEH does not work. I read that this event handler should be run in preinit and did everything as it says here. MEH "Loaded" is running from mod config.cpp as preinit function: config.cpp: class CfgFunctions { class PC { class preInitFunctions { file = "Addon_PC"; class doPreinit { preInit = 1; }; }; }; }; fn_doPreinit.sqf: addMissionEventHandler ["Loaded", { params ["_saveType"]; systemchat str _saveType; // Anything... }]; Maybe I did something wrong. Maybe there is another way how to handle the loading of the mission? Share this post Link to post Share on other sites
Ibragim A 148 Posted September 5, 2022 The issue has been solved. There should be a small delay in the mission load handler: addMissionEventHandler ["Loaded", { params ["_saveType"]; _this spawn { waitUntil { sleep 0.1; !isnull (finddisplay 46) }; systemchat _this; }; }]; 2 Share this post Link to post Share on other sites