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blackflagmedia

Los Angeles CA Terrain 51km - Source files complete

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2 hours ago, Plantroots said:

The objects look really good, did you import them using blender?

yeah i only use blender, its really easy to work with. you can do some really cool stuff with it. as long a you low poly the model you can put anything in the game

150000 faces in one spot it will lag bad.. keep everything under 20000

just dissolve faces & clean up triangles 

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2 hours ago, Plantroots said:

The objects look really good, did you import them using blender?

whats your steam ill add you. 

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Nice, very Nice!

How did you import these items? Are they homemade or did you take them from another engine? I would be interested in how you did it!

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On 9/27/2022 at 6:43 PM, Casseburne said:

Nice, very Nice!

How did you import these items? Are they homemade or did you take them from another engine? I would be interested in how you did it!

yeah i made them. follow my youtube channel

www.youtube.com/channel/UCeRq58TemUz0RnzrbLzk-w

can also tell me your steam i'll add you share the source files you can check them out for yourself use the models etc-

but i use blender to make models. 

 

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13 hours ago, blackflagmedia said:

yeah i made them. follow my youtube channel

www.youtube.com/channel/UCeRq58TemUz0RnzrbLzk-w

can also tell me your steam i'll add you share the source files you can check them out for yourself use the models etc-

but i use blender to make models. 

 

Oh Yes, that would be very interesting! i sent you an invit!

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Hey,

really nice work! !

I just have a quick question, when i'm importing my .fbx (on which i set the colliders in Blender via the EnfusionTool ) i still don't have collision once imported in Reforger Tools.

If i change the name of my object or my object and its dependencies in blender by let's say for example "UCX_Pipe_00_1", Reforger Tools refuses it.

Everything's working, textures and all, except that.

 

Do you have any idea on what i'm missing or doing wrong ?

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1 hour ago, Salsi said:

Hey,

really nice work! !

I just have a quick question, when i'm importing my .fbx (on which i set the colliders in Blender via the EnfusionTool ) i still don't have collision once imported in Reforger Tools.

If i change the name of my object or my object and its dependencies in blender by let's say for example "UCX_Pipe_00_1", Reforger Tools refuses it.

Everything's working, textures and all, except that.

 

Do you have any idea on what i'm missing or doing wrong ?

Name your colliders "UTM_COLLIDER" then import it will work

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On 9/29/2022 at 5:44 PM, Salsi said:

Thanks a lot ! I'll try that in the morning !

make sure to use prefabs- are you drive/walk through your models.

dont forget to flip your faces.. 

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On 9/14/2022 at 7:55 AM, blackflagmedia said:

RAID THE CANNABIS FEILDS OF hollywood, los angeles

 

O Christmas tree, O Christmas tree!

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superb work. how did you do the object collision? can you share buildings. Anyway congratulations

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On 10/12/2022 at 3:10 AM, jordi771 said:

 

 

superb work. how did you do the object collision? can you share buildings. Anyway congratulations

name item "UTM_COLLIDER" in blender i can share you a link to a video if you like

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On 10/12/2022 at 3:10 AM, jordi771 said:

 

 

superb work. how did you do the object collision? can you share buildings. Anyway congratulations

 

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4 hours ago, jordi771 said:

ok thank you i will watch your video

what is your steam I'll add you I can help I don't know everything but i know a lot.

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