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wonderbra

Mp missions

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Yeah, they look good.

I remember that earlier versions of Nova City tended to lag, but we played the new one with 15 peeps on our clanserver and it was gr8 fun.

WWI Airfields is a must see for all, who like Plane Frenzy.

The heavy anti camper bombs are cool stuff.

I will check the other missions, as soon as I find time 4 it.

Gr8 work, IceBone !

[NoX] Strongfart

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Nice biggrin.gif

I put the 2 coops and the C&H on our server - renamed to new convention, it would be nice if you renamed them as standard - see this thread

http://www.flashpoint1985.com/cgi-bin....t=26694

Naval Base is the only one I tried so far but it runs nicely on our server and I like the concept. Nearly beat it first time with no artillary and full squad (well I think we nearly cleared village) seemed a lot of spawns ... with artillary it was easy to lose your lives - lol

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Thanks for your feedback on my missions, wonderbra, Strongfart & Skunk Monkey.

I stopped playing Flashpoint for a while, but I could not resist, to start it again. That's also the reason, why I relaunched my missions page.

If you like Naval Base, then also try Checkmate. I think the name describes it pretty well.

I redesigned the page a little bit, to give you more info about each mission.

The mission names are changed according to the naming convention. Thx for the link, Skunk Monkey.

Enjoy my missions:

http://ofpmissions.topcities.com/

and have fun

IceBone

tounge.gif

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This weekend I played your Naval Base and Checkmate coop missions together with 2 friends in a LAN.

I must say: they are the most challenging missions, which we've played in a while.

We tried them over and over again and approached in many different ways from different locations.

We got spotted, surrounded and even killed from behind. Well, the AI set us checkmate.

I never spent that much time before with scanning the horizon for patrols and tanks, as I've done in Checkmate.

Their flexible reaction on our moves surprised us many times and makes the mission highly challenging and completely unpredictable, even after several tries.

That thrill and the varying starting locations of players kept us playing it for some 4 or 5 hours. We had an excellent time, but unfortunately I have to admit, that we were not successful in finishing Checkmate.

Btw: the smoke dropping chopper is a pain in the ass.  crazy.gif

Nice website, gr8 mission design, gr8 replay value and we gonna keep on trying for sure.

You get my vote in the "All-time best missions list" thread!

XRayProof & friends

wink.gif

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Hi IceBone,

As promised earlier, I give u my feedback on your coop missions. We played them during a couple of evenings last week.

I fully agree to Strongfart.

They are highly challenging, varying and have gr8 replay value !

But what exactly is the task of the smoke dropping chopper in checkmate? I couldn't find info about it on your page. Sometimes the trouble started, right after it spotted us, sometimes not.

During our early approaches in Seagull Wings I found the convoy with my OH58 and stopped it right afterwards. That turned out to be a big mistake, because it was in the middle of a wooded area. Approaching the convoy later by foot cost us a lot of casualties. Their infantry was very well hidden and had good cover ...

Your missions can't be solved in Rambo approaches. They need good tactical preparation during briefing and during the game play.

That's gr8.  smile.gif

Beside your coop missions our clan likes your WWI Airfield CTF mission. It's a good alternative after being wiped out in your coop missions.  tounge.gif

It would be gr8, if u could add more WWI equipment, like Grokk's balloon:

nmldrakken.jpg

You find it on the No Man's Land webpage:

http://members.lycos.nl/nomansland/

Cheers,

[NoX] Strongfart

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Thx for your feedback, XRayProof & Strongfart.

It's gr8, that u like my missions. I'm gonna add a link from my page to this thread.

The smoke dropping chopper in Checkmate acts like a scout. If it spots you, it drops smoke, to mark your position and transmits it to some vehicles... These vehicles will come, if the terrain is suitable for them. If not, then they stay at the village.

Hope that helps you next time, Strongfart.   tounge.gif

The balloon you posted, looks gr8. Unfortunately there is no machine gun in it. I'm probably not gonna make a version 2 of WWI Airfields with addons. But feel free, to do it yourself or within your clan. Mission making is not that difficult. Just give me some credits in your version of WWI Airfields. Let me know, if u need some help or testing.

Enjoy my missions:

http://ofpmissions.topcities.com/

and have fun

IceBone

tounge.gif

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Hi everyone,

I deleted my page at topcities.com and uploaded everything to a new provider.

Now you find my missions and additional info at:

http://icebone.gmxhome.de/

Have fun and enjoy my missions!

IceBone

smile_o.gif

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cfr_anim.gif

Hi all,

There are 2 additional mp missions available for download on my site:

CFR Nogova Battle I

CFR Nogova Battle III

Both maps combine elements of classic Capture & Hold maps (like Battlefield, River Battle, Desert Rumble, ...) and also elements of CTI/RTS maps.

I call this combination CFR (Conquer For Resources).

Vehicles will not respawn automatically anymore at the base and at the flags. To build the necessary vehicles and equipment for your own moves and to respond to enemy movements, the players earn money, have got an account and are able to transfer money between each other.

The individual flags offer different types of vehicles and equipment to buy.

In CFR Nogova Battle III for example there is a variable number of flags to be captured between 7 to 4, depending on the behavior of the players during the game.

Detailed descriptions of both missions are available at my site:

http://icebone.gmxhome.de

Enjoy the missions

IceBone

wink_o.gif

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Just installed them on our server so "the icebone collection" is complete again biggrin_o.gif And i noticed an update to seagull wings too biggrin_o.gif

BTW: did you change anything with the nova city ii mission? It is still v1.3, but checksum seems to differ from the v1.3 on our server?!?

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Hi benu,

No, I haven't changed Nova City II v1.3 since 03/2003.

The only thing I did, was changing the name of the mission file (all lower case & spaces replaced by underscores).

Maybe that's the reason for the different checksum.

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Hi all,

There are 3 more CFR (Conquer For Resources) maps available now:

cfr Malden Battle I

cfr Malden Battle II

cfr Kolgujev Battle

Mission download, detailed information about CFR in general and about each individual mission are available at:

http://icebone.gmxhome.de

Enjoy the missions

IceBone

wink_o.gif

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Update of Seagull Wings and Checkmate

There is a major update of the Seagull Wings map and some smaller ones of the Checkmate map.

Seagull Wings v3.7:

Until now Seagull Wings has been a pure cooperative map for 8 players on West side. With version 3.7 I upgraded it to an attack & defend map with additional 4 player slots on East side.

Now you are also able to protect the convoy (e.g. with the support of artillery fire) against attacks of West players.

In case the East slots are not used, the map is basically a coop map.

Checkmate v3.7:

Besides some smaller changes to East, the West players are equipped better now.

At start every player carries a heavy machine gun, which he could set down and pick up again at his current position.

More info & missions at:

http://icebone.gmxhome.de

Enjoy the missions

IceBone

smile_o.gif

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I see the site is down. Are the missions still available anymore? I played some of them, and they are extremely well done.

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