kibaBG 53 Posted August 11, 2022 Hi, I need help with curator add editing area module. What I want is to be able to change editing area during mission via radio trigger or attachTo to some object (or some other way I don't know about 🙂). I tried to attach it to the arsenal object but it doesn't change position with it, it just stay where it was placed in the editor. I also tried to delete the module and spawn it to the new position via radio trigger. "myCurator" is the variable name of Game Master module. myCurator removeCuratorEditingArea 1; myCurator addCuratorEditingArea [ 1, (position player), 40 ]; It doesn't work. Any help is appreciated. Share this post Link to post Share on other sites
kibaBG 53 Posted August 11, 2022 I also tried to change position of the module like an object, but no success. Module variable name is "editingArea", radio trigger. _pos = screenToWorld [0.5,0.5]; editinArea setPos _pos; Are modules objects, markers or something else? Share this post Link to post Share on other sites
kibaBG 53 Posted August 11, 2022 I just tried to spawn curator editing area via trigger with call BIS_fnc_moduleCuratorAddEditingArea and unfortunately didn't work too. 😟 Share this post Link to post Share on other sites
pierremgi 4886 Posted August 12, 2022 Problem with curator or area number: To test it: private _curator0 = allCurators #0; private _areaNbr = (curatorEditingArea _curator0 #0)#0; _curator0 removeCuratorEditingArea _areaNbr; _curator0 addCuratorEditingArea [ _areaNbr, (position player), 40 ]; works in game. So check your data. 1 Share this post Link to post Share on other sites
kibaBG 53 Posted August 12, 2022 Works perfectly, thank you so much. 👍 Do you know a good way to limit the Zeus camera around player when he change position? I think I overuse the radio trigger. 😆 Share this post Link to post Share on other sites
kibaBG 53 Posted August 13, 2022 In case somebody search for this I managed to lock Zeus camera so players cannot use it to spot enemy positions. Use it to build things around player "RTS style". //make curCamera.sqf and inside while {true} do { curatorCamera setPos [position player select 0,position player select 1,30]; curatorCamera setVectorDirAndUp [[0,0,-1], [0,1,0]]; }; //fire it with this in initServer.sqf []execVM "curCamera.sqf"; Not sure if this is the correct way but it works. 😀 Share this post Link to post Share on other sites