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LeonardHug

Global Illumination like in DLC Contact

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Hello. After playing DLS Contact, I was surprised by the night illumination from the Moon. Initially, I thought that this was the setting of the campaign itself, but after testing in the editor, I realized that the matter was in the Contact platform itself. Comparison of lighting in the screenshots:
 

Spoiler

slPjoj6j0dU.jpg?size=1280x1024&quality=9

Spoiler

EAF_7rEF-vw.jpg?size=1280x1024&quality=9

 

Question: Is it possible to adjust the lighting in the original version of Arma to look like the lighting from the Contact DLC? Is it possible to do this via scripts?
 

P.S. Sorry for my English, I'm using google translate

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As part of answer, you can choose a bright moon phase. In debug console, run: utils  then choose 3 for moon phases (or straight utils 3) Then choose a date with a moon phase close to 1. You can set the date from here, or in editor.

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I have already set the date with the full moon and the screenshots are taken with it

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A few hours later, I found a pierremgi post with this code:

[] spawn {
  while {true} do {

    waitUntil {sleep 2; sunOrMoon < 0.5};

    setApertureNew [2, 8, 14, .9];
   waitUntil {sleep 2; sunOrMoon >= 0.5};
   setAperture -1
  }

};

I changed the values to

setApertureNew [3.2, 3.3, 3.4, 0];

This code works and the lighting is now more like what is in Contact, but not completely

Spoiler

jA8IlIRwF8k.jpg?size=1280x1024&quality=9

 

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They used color correction PP Effect. Might find it later if you want

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"colorcorrections" ppeffectenable true;  
"colorcorrections" ppeffectadjust [1,1,0,[-1,0,1,0.03],[1,1,1,1],[0,0,0,0]];  
"colorcorrections" ppeffectcommit 0;

2nd mission takes place at 3rd July 2039, 22:24

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The optional part of the Contact DLC which has the campaign, also modifies the lighting configs of Livonia. You can't really achieve the same with just scripts but you could do it with a mod. There's already such mods on Steam Workshop for various maps.

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