Jump to content
  • 0
polarbear416

How do I get the same AI behavior I see in Game Master for my waypoints?

Question

I am trying to use Arma Reforger Tools to make a simple scenario with AI's that move to an objective and do something, however, I'm getting really dumb AI behavior. On the other hand if I open up game master, drop a squad somewhere on the map, and tell it to "search and destroy" inside some area (e.g., inside the castle), the AI is pretty smart in the way it handles that: It'll largely follow roads to get there, go around obstacles, not jump off cliffs, and when it gets to the castle it'll move around to the arch way to go inside - it's pretty good. 

 

I'm not getting that behavior in my scenario though. In Reforger Tools if I put a squad in the same place, put a waypoint inside the castle, and set the squad to go to that waypoint I get really basic and dumb AI behavior: they line up instead of staying in formation, beeline to the objective, don't follow roads, jump off cliffs, and if they get to the castle they just run into the wall and stop, don't find a way inside. 

 

Obviously the smarter AI functionality exists and I'm just not connecting up with it properly, so is there a tutorial or something I'm missing on how to do that?

 

This is the first time I'm trying to do anything with Reforger, and I am following the method in UselessFodder's Youtube video, "How to Make Missions in Arma Reforger Complete Tutorial" to place the AI units and the waypoints, for now just trying to create really simple scenarios but hopefully with the smarter AI I can see if I open the game and launch into GameMaster.

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

  • 0

Hi, what world are you using?
According to how you describe the AI movement it seems like the AI navmesh is not present for that world or is broken for some reason. In that case AIs don't know where they can or can't go and just move in a straight line.

Share this post


Link to post
Share on other sites
  • 0

Yeah I figured out I missed that step of adding the navmesh. I have added it now and it is working. I think that step was missed in the video I followed? Or I missed it?

 

But adding the navmesh fixed it. 

 

It's arcane trying to figure these details out, like knowing you need to explicitly set a navmesh, but I'm getting there.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×