Reptilienski 33 Posted July 7, 2022 I was working on a rifle which I want it to have fcs like the turret weapons, which you could point to yoir target and manual measure its zeroing then print it to the weapons zeroing so it would hit directly on target with the shooter to adjust the aim. right now i made the interface of the fcs and opticsmodel works on a rifle, but it seems the zeroing would not print into weapon like it did in turret weapons? I already defined a "ballisticsComputer = "2 + 16" " in the weapon's config, but it seem not works like in a turret weapon. Anyone got idea how to make it works? Share this post Link to post Share on other sites
reyhard 2081 Posted July 7, 2022 5 hours ago, Reptilienski said: interface of the fcs what IDC did you used for range control? How did you plugged that weapon UI? Share this post Link to post Share on other sites
Reptilienski 33 Posted July 7, 2022 3 hours ago, reyhard said: what IDC did you used for range control? How did you plugged that weapon UI? turretInfoType = "RscOptics_Boat_Armed_01_commander"; weaponInfoType = "RscOptics_Boat_Armed_01_commander"; optics = 1; modelOptics = "\a3\weapons_f_gamma\reticle\HMG_01_Optics_Gunner_F"; Share this post Link to post Share on other sites
reyhard 2081 Posted July 7, 2022 and where did you put that? Weapons are not using turretInfoType. Perhaps you can share full config Share this post Link to post Share on other sites