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May 25, 2022 Update
Arma Reforger 0.9.5.51 [Xbox] changelog:

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Quote
  • Fixed: UI: Temporarily disabled tooltips (not used in the game at all) as a hotfix for a crash during game exit
  • Tweaked: Proper handling of a download error for a bug where there were no files to download
  • Changed: Raised the maximum connection limit in RplNet to 256 in order to match server config limits
  • Fixed: Added missing view geometry to several models
  • Fixed: Typo in the Instagram web link
  • Fixed: M88 injured materials were still using the wrong texture
  • Fixed: AI sometimes did not see players in very dark areas, even up close
  • Fixed: Possessed AI had bad collisions
  • Fixed: Broken character movement when changing items while prone
  • Fixed: GameConnection got stuck when PrepareReload happened in a state other than Ready
  • Fixed: Crash when a world reload happened just as the stream was being prepared
  • Fixed: Deletion during loading not properly modifying RplScheduler's spatial map
  • Fixed: EnableStreaming(Node) not working properly with layering
  • Changed: RplScheduler's budgeting considers the amount of streams the client has open when opening streams
  • Tweaked: Improved replication / RplScheduler / BattlEye logs in order to reduce spam and improve informational value
  • Fixed: Stretched character arms when using the mounted turret on M1025
  • Tweaked: Horizontal aim limits on M1025 turret to match aimspace values
  • Fixed: Conflict: Levitating fireplace
  • Fixed: Conflict: Levitating radio in Lamentin

 

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May 25, 2022 Update
Arma Reforger 0.9.5.51 [Xbox] changelog:

 

Quote
  • Fixed: UI: Temporarily disabled tooltips (not used in the game at all) as a hotfix for a crash during game exit
  • Tweaked: Proper handling of a download error for a bug where there were no files to download
  • Changed: Raised the maximum connection limit in RplNet to 256 in order to match server config limits
  • Fixed: Added missing view geometry to several models
  • Fixed: Typo in the Instagram web link
  • Fixed: M88 injured materials were still using the wrong texture
  • Fixed: AI sometimes did not see players in very dark areas, even up close
  • Fixed: Possessed AI had bad collisions
  • Fixed: Broken character movement when changing items while prone
  • Fixed: GameConnection got stuck when PrepareReload happened in a state other than Ready
  • Fixed: Crash when a world reload happened just as the stream was being prepared
  • Fixed: Deletion during loading not properly modifying RplScheduler's spatial map
  • Fixed: EnableStreaming(Node) not working properly with layering
  • Changed: RplScheduler's budgeting considers the amount of streams the client has open when opening streams
  • Tweaked: Improved replication / RplScheduler / BattlEye logs in order to reduce spam and improve informational value
  • Fixed: Stretched character arms when using the mounted turret on M1025
  • Tweaked: Horizontal aim limits on M1025 turret to match aimspace values
  • Fixed: Conflict: Levitating fireplace
  • Fixed: Conflict: Levitating radio in Lamentin

 

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June 1, 2022 Update

Arma Reforger 0.9.5.61 changelog:

 

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Game

  • Fixed: Rendering artifacts related to shadow cascades
  • Added: Smaller Conflict scenarios available in the Play and Scenarios menus
  • Fixed: AI in Idle behavior was not checking its surroundings and now does
  • Fixed: Explosives containers in Conflict would contain regular items instead
  • Fixed: Changed the faulty background in the PlayerTile groups layouts
  • Fixed: Magazines would stay attached to hands when a reload was interrupted by the equip action
  • Fixed: Crash in inventory when dropping a vehicle inside a turret
  • Tweaked: Ural upshift RPM increased to 1250
  • Added: Option to change the gamepad Y-axis orientation
  • Fixed: Potential character teleport under the surface when exiting a flipped vehicle
  • Tweaked: AI perception at night
  • Fixed: Mouse aiming of turrets became unreliable with high FPS
  • Tweaked: Collisions and destruction of certain small props, walls and environmental objects
  • Fixed: Steam platform saves are now gracefully freed
  • Fixed: Potential crash when closing Game Master mode
  • Fixed: The vicinity would not get refreshed when proxy clients manipulate items inside a storage hierarchy
  • Fixed: Skipped paths in the climbing test for valid climb-over points (climbing through a window)
  • Fixed: Suppressing sprint when going into ADS with binoculars or another gadget
  • Fixed: Potential crash on exit related to UI
  • Fixed: Collision of cars with gate bars could sink the cars under the terrain
  • Fixed: Characters killed (or players disconnected) while inside a vehicle could end up stuck next to the vehicle or sitting on the road
  • Fixed: Improved door contact detection
  • Fixed: Item gestures would not be possible with the character in a throwing stance
  • Fixed: Weapon equip actions are now checking the availability of gestures to prevent delayed pickups
  • Fixed: Binding keys can now be cancelled by pressing the Escape key
  • Fixed: Equipping a weapon could potentially crash the game
  • Fixed: Changing the model of an animated items could potentially crash the game
  • Fixed: Radios would not be returned to the radio pool on disconnecting
  • Fixed: Players could get stuck during the Tutorial scenario when building a bunker
  • Changed: When a player gets banned, the duration of the ban is displayed to them
  • Tweaked: Localization strings and phrasing

 

Xbox

  • Fixed: Password entry on the virtual keyboard
  • Changed: TV audio is no longer muted when headphones are plugged into the controller

 

Multiplayer

  • Changed: Improved the ACK system to reduce resend rates and bandwidth spikes when the server streams a new map regions to players
  • Fixed: Clients are now handling disconnection from the server during a world reload
  • Tweaked: Optimized the transfer of fire action in turrets
  • Hotfixed: Graceful return from an online session to the main menu on resuming from being suspended
  • Fixed: Sanitized ServerCommandHandler in case the player is no longer available
  • Fixed: Improved the network frames acknowledgement mechanism
  • Fixed: Network streaming or disconnecting could potentially crash the game
  • Changed: Animation data from owners (rather than the server, as it previously was) is now played on proxies by default (this can be disabled by -noForwardOwnerAnimations on the server)
  • Tweaked: Improved smoothness of characters in multiplayer

 

Rendering

  • Hotfixed: Rendering artifacts visible on some surfaces when using scopes or the inventory
  • Hotfixed: Building interiors going suddenly pitch black
  • Fixed: Clutter not being removed by decals
  • Fixed: Flickering clutter when removed by decals and flickering decals

 

Enfusion

  • Fixed: An incorrect sub-scene name could be shown in the scene tree
  • Changed: BattlEye is now always loaded from the game installation folder

 

Workbench

  • Tweaked: Height resampling is default now when importing a height map in World Editor
  • Fixed: RDB cache showing files not present in an addon
  • Added: The current backend environment is shown in the status bar now
  • Fixed: World Editor - Crash when trying to save a world into a read-only folder
  • Fixed: Ignoring "Armature" bones from Blender
  • Changed: Forbidden use of Workbench as a replication client
  • Tweaked: World Editor - Better default camera position
  • Fixed: World Editor - Crash when displaying an entity's context menu
  • Fixed: Changing properties of DecoratorEntity in Behavior Editor could crash Workbench

 

Backend

  • Fixed: Crashing for some people when they are manipulating the server browser
  • Removed: Local rating update in Workshop
  • Changed: Backend - Dedicated Server shutdown invoked in 3 seconds, after a heartbeat fails 3 times
  • Tweaked: Manifests of old addons are now properly removed when updating
  • Fixed: Backend - When room registration fails, a server now properly shuts down
  • Fixed: Sometimes servers would not be visible in the server browser after disconnecting
  • Changed: Improved error reporting of service-related issues
  • Like 1

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