Nillers 428 Posted June 2, 2022 May 25, 2022 Update Arma Reforger 0.9.5.51 [Xbox] changelog: Quote Quote Fixed: UI: Temporarily disabled tooltips (not used in the game at all) as a hotfix for a crash during game exit Tweaked: Proper handling of a download error for a bug where there were no files to download Changed: Raised the maximum connection limit in RplNet to 256 in order to match server config limits Fixed: Added missing view geometry to several models Fixed: Typo in the Instagram web link Fixed: M88 injured materials were still using the wrong texture Fixed: AI sometimes did not see players in very dark areas, even up close Fixed: Possessed AI had bad collisions Fixed: Broken character movement when changing items while prone Fixed: GameConnection got stuck when PrepareReload happened in a state other than Ready Fixed: Crash when a world reload happened just as the stream was being prepared Fixed: Deletion during loading not properly modifying RplScheduler's spatial map Fixed: EnableStreaming(Node) not working properly with layering Changed: RplScheduler's budgeting considers the amount of streams the client has open when opening streams Tweaked: Improved replication / RplScheduler / BattlEye logs in order to reduce spam and improve informational value Fixed: Stretched character arms when using the mounted turret on M1025 Tweaked: Horizontal aim limits on M1025 turret to match aimspace values Fixed: Conflict: Levitating fireplace Fixed: Conflict: Levitating radio in Lamentin Share this post Link to post Share on other sites
Nillers 428 Posted June 2, 2022 May 25, 2022 Update Arma Reforger 0.9.5.51 [Xbox] changelog: Quote Fixed: UI: Temporarily disabled tooltips (not used in the game at all) as a hotfix for a crash during game exit Tweaked: Proper handling of a download error for a bug where there were no files to download Changed: Raised the maximum connection limit in RplNet to 256 in order to match server config limits Fixed: Added missing view geometry to several models Fixed: Typo in the Instagram web link Fixed: M88 injured materials were still using the wrong texture Fixed: AI sometimes did not see players in very dark areas, even up close Fixed: Possessed AI had bad collisions Fixed: Broken character movement when changing items while prone Fixed: GameConnection got stuck when PrepareReload happened in a state other than Ready Fixed: Crash when a world reload happened just as the stream was being prepared Fixed: Deletion during loading not properly modifying RplScheduler's spatial map Fixed: EnableStreaming(Node) not working properly with layering Changed: RplScheduler's budgeting considers the amount of streams the client has open when opening streams Tweaked: Improved replication / RplScheduler / BattlEye logs in order to reduce spam and improve informational value Fixed: Stretched character arms when using the mounted turret on M1025 Tweaked: Horizontal aim limits on M1025 turret to match aimspace values Fixed: Conflict: Levitating fireplace Fixed: Conflict: Levitating radio in Lamentin Share this post Link to post Share on other sites
Nillers 428 Posted June 2, 2022 June 1, 2022 Update Arma Reforger 0.9.5.61 changelog: Quote Game Fixed: Rendering artifacts related to shadow cascades Added: Smaller Conflict scenarios available in the Play and Scenarios menus Fixed: AI in Idle behavior was not checking its surroundings and now does Fixed: Explosives containers in Conflict would contain regular items instead Fixed: Changed the faulty background in the PlayerTile groups layouts Fixed: Magazines would stay attached to hands when a reload was interrupted by the equip action Fixed: Crash in inventory when dropping a vehicle inside a turret Tweaked: Ural upshift RPM increased to 1250 Added: Option to change the gamepad Y-axis orientation Fixed: Potential character teleport under the surface when exiting a flipped vehicle Tweaked: AI perception at night Fixed: Mouse aiming of turrets became unreliable with high FPS Tweaked: Collisions and destruction of certain small props, walls and environmental objects Fixed: Steam platform saves are now gracefully freed Fixed: Potential crash when closing Game Master mode Fixed: The vicinity would not get refreshed when proxy clients manipulate items inside a storage hierarchy Fixed: Skipped paths in the climbing test for valid climb-over points (climbing through a window) Fixed: Suppressing sprint when going into ADS with binoculars or another gadget Fixed: Potential crash on exit related to UI Fixed: Collision of cars with gate bars could sink the cars under the terrain Fixed: Characters killed (or players disconnected) while inside a vehicle could end up stuck next to the vehicle or sitting on the road Fixed: Improved door contact detection Fixed: Item gestures would not be possible with the character in a throwing stance Fixed: Weapon equip actions are now checking the availability of gestures to prevent delayed pickups Fixed: Binding keys can now be cancelled by pressing the Escape key Fixed: Equipping a weapon could potentially crash the game Fixed: Changing the model of an animated items could potentially crash the game Fixed: Radios would not be returned to the radio pool on disconnecting Fixed: Players could get stuck during the Tutorial scenario when building a bunker Changed: When a player gets banned, the duration of the ban is displayed to them Tweaked: Localization strings and phrasing Xbox Fixed: Password entry on the virtual keyboard Changed: TV audio is no longer muted when headphones are plugged into the controller Multiplayer Changed: Improved the ACK system to reduce resend rates and bandwidth spikes when the server streams a new map regions to players Fixed: Clients are now handling disconnection from the server during a world reload Tweaked: Optimized the transfer of fire action in turrets Hotfixed: Graceful return from an online session to the main menu on resuming from being suspended Fixed: Sanitized ServerCommandHandler in case the player is no longer available Fixed: Improved the network frames acknowledgement mechanism Fixed: Network streaming or disconnecting could potentially crash the game Changed: Animation data from owners (rather than the server, as it previously was) is now played on proxies by default (this can be disabled by -noForwardOwnerAnimations on the server) Tweaked: Improved smoothness of characters in multiplayer Rendering Hotfixed: Rendering artifacts visible on some surfaces when using scopes or the inventory Hotfixed: Building interiors going suddenly pitch black Fixed: Clutter not being removed by decals Fixed: Flickering clutter when removed by decals and flickering decals Enfusion Fixed: An incorrect sub-scene name could be shown in the scene tree Changed: BattlEye is now always loaded from the game installation folder Workbench Tweaked: Height resampling is default now when importing a height map in World Editor Fixed: RDB cache showing files not present in an addon Added: The current backend environment is shown in the status bar now Fixed: World Editor - Crash when trying to save a world into a read-only folder Fixed: Ignoring "Armature" bones from Blender Changed: Forbidden use of Workbench as a replication client Tweaked: World Editor - Better default camera position Fixed: World Editor - Crash when displaying an entity's context menu Fixed: Changing properties of DecoratorEntity in Behavior Editor could crash Workbench Backend Fixed: Crashing for some people when they are manipulating the server browser Removed: Local rating update in Workshop Changed: Backend - Dedicated Server shutdown invoked in 3 seconds, after a heartbeat fails 3 times Tweaked: Manifests of old addons are now properly removed when updating Fixed: Backend - When room registration fails, a server now properly shuts down Fixed: Sometimes servers would not be visible in the server browser after disconnecting Changed: Improved error reporting of service-related issues 1 Share this post Link to post Share on other sites