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Release Branch Updates (Steam)

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May 19th 2022 Update
Arma Reforger 0.9.5.61 changelog

 

Quote

Game

  • Fixed: Rendering artifacts related to shadow cascades
  • Added: Smaller Conflict scenarios available in the Play and Scenarios menus
  • Fixed: AI in Idle behavior was not checking its surroundings and now does
  • Fixed: Explosives containers in Conflict would contain regular items instead
  • Fixed: Changed the faulty background in the PlayerTile groups layouts
  • Fixed: Magazines would stay attached to hands when a reload was interrupted by the equip action
  • Fixed: Crash in inventory when dropping a vehicle inside a turret
  • Tweaked: Ural upshift RPM increased to 1250
  • Added: Option to change the gamepad Y-axis orientation
  • Fixed: Potential character teleport under the surface when exiting a flipped vehicle
  • Tweaked: AI perception at night
  • Fixed: Mouse aiming of turrets became unreliable with high FPS
  • Tweaked: Collisions and destruction of certain small props, walls and environmental objects
  • Fixed: Steam platform saves are now gracefully freed
  • Fixed: Potential crash when closing Game Master mode
  • Fixed: The vicinity would not get refreshed when proxy clients manipulate items inside a storage hierarchy
  • Fixed: Skipped paths in the climbing test for valid climb-over points (climbing through a window)
  • Fixed: Suppressing sprint when going into ADS with binoculars or another gadget
  • Fixed: Potential crash on exit related to UI
  • Fixed: Collision of cars with gate bars could sink the cars under the terrain
  • Fixed: Characters killed (or players disconnected) while inside a vehicle could end up stuck next to the vehicle or sitting on the road
  • Fixed: Improved door contact detection
  • Fixed: Item gestures would not be possible with the character in a throwing stance
  • Fixed: Weapon equip actions are now checking the availability of gestures to prevent delayed pickups
  • Fixed: Binding keys can now be cancelled by pressing the Escape key
  • Fixed: Equipping a weapon could potentially crash the game
  • Fixed: Changing the model of an animated items could potentially crash the game
  • Fixed: Radios would not be returned to the radio pool on disconnecting
  • Fixed: Players could get stuck during the Tutorial scenario when building a bunker
  • Changed: When a player gets banned, the duration of the ban is displayed to them
  • Tweaked: Localization strings and phrasing
     

Xbox

  • Fixed: Password entry on the virtual keyboard
  • Changed: TV audio is no longer muted when headphones are plugged into the controller
     

Multiplayer

  • Changed: Improved the ACK system to reduce resend rates and bandwidth spikes when the server streams a new map regions to players
  • Fixed: Clients are now handling disconnection from the server during a world reload
  • Tweaked: Optimized the transfer of fire action in turrets
  • Hotfixed: Graceful return from an online session to the main menu on resuming from being suspended
  • Fixed: Sanitized ServerCommandHandler in case the player is no longer available
  • Fixed: Improved the network frames acknowledgement mechanism
  • Fixed: Network streaming or disconnecting could potentially crash the game
  • Changed: Animation data from owners (rather than the server, as it previously was) is now played on proxies by default (this can be disabled by -noForwardOwnerAnimations on the server)
  • Tweaked: Improved smoothness of characters in multiplayer
     

Rendering

  • Hotfixed: Rendering artifacts visible on some surfaces when using scopes or the inventory
  • Hotfixed: Building interiors going suddenly pitch black
  • Fixed: Clutter not being removed by decals
  • Fixed: Flickering clutter when removed by decals and flickering decals
     

Enfusion

  • Fixed: An incorrect sub-scene name could be shown in the scene tree
  • Changed: BattlEye is now always loaded from the game installation folder
  •  

Workbench

  • Tweaked: Height resampling is default now when importing a height map in World Editor
  • Fixed: RDB cache showing files not present in an addon
  • Added: The current backend environment is shown in the status bar now
  • Fixed: World Editor - Crash when trying to save a world into a read-only folder
  • Fixed: Ignoring "Armature" bones from Blender
  • Changed: Forbidden use of Workbench as a replication client
  • Tweaked: World Editor - Better default camera position
  • Fixed: World Editor - Crash when displaying an entity's context menu
  • Fixed: Changing properties of DecoratorEntity in Behavior Editor could crash Workbench

 

Backend

  • Fixed: Crashing for some people when they are manipulating the server browser
  • Removed: Local rating update in Workshop
  • Changed: Backend - Dedicated Server shutdown invoked in 3 seconds, after a heartbeat fails 3 times
  • Tweaked: Manifests of old addons are now properly removed when updating
  • Fixed: Backend - When room registration fails, a server now properly shuts down
  • Fixed: Sometimes servers would not be visible in the server browser after disconnecting
  • Changed: Improved error reporting of service-related issues

 

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May 23, 2022 Update
Arma Reforger 0.9.5.51 Steam changelog:

 

Quote
  • Fixed: Inherit prefab in addon action disabled on read-only data
  • Fixed: UI: temporary disabled tooltips (not used in game at all) as hotfix for crash during game exit
  • Tweaked: Proper handling of download error for no files to download bug
  • Changed: Raised max connection limit in RplNet to 256 to match server config limits
  • Fixed: Crash when number of adapters in system was over 4
  • Fixed: Added missing view geo to several models
  • Fixed: Typo in Instagram link
  • Fixed: M88 injured materials are still using telnyashka texture
  • Fixed: AI sometimes don't see players in very dark area, even from upclose
  • Fixed: Possessed AIs collide have bad collisions
  • Fixed: Broken character movement when changing items in prone
  • Fixed: GameConnection stuck when PrepareReload happens in state other than Ready
  • Fixed: Crash when world reload happens just as stream is being prepared
  • Fixed: Deletion during loading not properly modifying RplScheduler's spatial map
  • Fixed: EnableStreaming(Node) not working properly with layering
  • Changed: RplScheduler's budgeting considers the amount of streams client has open when opening streams
  • Tweaked: Improved replication / RplScheduler / BattlEye logs in order to reduce spam and improve information value
  • Fixed: stretched character arms when using mounted turret on M1025
  • Changed: horizontal aim limits on humvee turret to match aimspace values
  • Fixed: Campaign MP - Levitating fireplace
  • Fixed: Campaign MP - Levitating radio in Lamentin

 

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June 1, 2022 Update

Arma Reforger 0.9.5.61 changelog:

 

Quote

Game

  • Fixed: Rendering artifacts related to shadow cascades
  • Added: Smaller Conflict scenarios available in the Play and Scenarios menus
  • Fixed: AI in Idle behavior was not checking its surroundings and now does
  • Fixed: Explosives containers in Conflict would contain regular items instead
  • Fixed: Changed the faulty background in the PlayerTile groups layouts
  • Fixed: Magazines would stay attached to hands when a reload was interrupted by the equip action
  • Fixed: Crash in inventory when dropping a vehicle inside a turret
  • Tweaked: Ural upshift RPM increased to 1250
  • Added: Option to change the gamepad Y-axis orientation
  • Fixed: Potential character teleport under the surface when exiting a flipped vehicle
  • Tweaked: AI perception at night
  • Fixed: Mouse aiming of turrets became unreliable with high FPS
  • Tweaked: Collisions and destruction of certain small props, walls and environmental objects
  • Fixed: Steam platform saves are now gracefully freed
  • Fixed: Potential crash when closing Game Master mode
  • Fixed: The vicinity would not get refreshed when proxy clients manipulate items inside a storage hierarchy
  • Fixed: Skipped paths in the climbing test for valid climb-over points (climbing through a window)
  • Fixed: Suppressing sprint when going into ADS with binoculars or another gadget
  • Fixed: Potential crash on exit related to UI
  • Fixed: Collision of cars with gate bars could sink the cars under the terrain
  • Fixed: Characters killed (or players disconnected) while inside a vehicle could end up stuck next to the vehicle or sitting on the road
  • Fixed: Improved door contact detection
  • Fixed: Item gestures would not be possible with the character in a throwing stance
  • Fixed: Weapon equip actions are now checking the availability of gestures to prevent delayed pickups
  • Fixed: Binding keys can now be cancelled by pressing the Escape key
  • Fixed: Equipping a weapon could potentially crash the game
  • Fixed: Changing the model of an animated items could potentially crash the game
  • Fixed: Radios would not be returned to the radio pool on disconnecting
  • Fixed: Players could get stuck during the Tutorial scenario when building a bunker
  • Changed: When a player gets banned, the duration of the ban is displayed to them
  • Tweaked: Localization strings and phrasing

 

Xbox

  • Fixed: Password entry on the virtual keyboard
  • Changed: TV audio is no longer muted when headphones are plugged into the controller

 

Multiplayer

  • Changed: Improved the ACK system to reduce resend rates and bandwidth spikes when the server streams a new map regions to players
  • Fixed: Clients are now handling disconnection from the server during a world reload
  • Tweaked: Optimized the transfer of fire action in turrets
  • Hotfixed: Graceful return from an online session to the main menu on resuming from being suspended
  • Fixed: Sanitized ServerCommandHandler in case the player is no longer available
  • Fixed: Improved the network frames acknowledgement mechanism
  • Fixed: Network streaming or disconnecting could potentially crash the game
  • Changed: Animation data from owners (rather than the server, as it previously was) is now played on proxies by default (this can be disabled by -noForwardOwnerAnimations on the server)
  • Tweaked: Improved smoothness of characters in multiplayer

 

Rendering

  • Hotfixed: Rendering artifacts visible on some surfaces when using scopes or the inventory
  • Hotfixed: Building interiors going suddenly pitch black
  • Fixed: Clutter not being removed by decals
  • Fixed: Flickering clutter when removed by decals and flickering decals

 

Enfusion

  • Fixed: An incorrect sub-scene name could be shown in the scene tree
  • Changed: BattlEye is now always loaded from the game installation folder

 

Workbench

  • Tweaked: Height resampling is default now when importing a height map in World Editor
  • Fixed: RDB cache showing files not present in an addon
  • Added: The current backend environment is shown in the status bar now
  • Fixed: World Editor - Crash when trying to save a world into a read-only folder
  • Fixed: Ignoring "Armature" bones from Blender
  • Changed: Forbidden use of Workbench as a replication client
  • Tweaked: World Editor - Better default camera position
  • Fixed: World Editor - Crash when displaying an entity's context menu
  • Fixed: Changing properties of DecoratorEntity in Behavior Editor could crash Workbench

 

Backend

  • Fixed: Crashing for some people when they are manipulating the server browser
  • Removed: Local rating update in Workshop
  • Changed: Backend - Dedicated Server shutdown invoked in 3 seconds, after a heartbeat fails 3 times
  • Tweaked: Manifests of old addons are now properly removed when updating
  • Fixed: Backend - When room registration fails, a server now properly shuts down
  • Fixed: Sometimes servers would not be visible in the server browser after disconnecting
  • Changed: Improved error reporting of service-related issues

 

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June 7, 2022 Update

Arma Reforger 0.9.5.66 changelog:

 

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Quote

Game

  • Added: Spawned player protection
  • Fixed: Compartments or HitZones may have been not initialized properly in some cases
  • Fixed: Character heads clipping through the roof when climbing inside buildings
  • Fixed: Vehicles which were left empty are now put to sleep to save performance
  • Fixed: Vehicles would be left in undefined state if their driver’s game session terminated unexpectedly (“the flying vehicle” issue)
  • Fixed: Various pathfinding and navmesh generation tweaks and crash fixes
  • Fixed: Possible crash when releasing radio frequencies
  • Fixed: Deploy menu wouldn’t close properly after deploy was requested
  • Fixed: Camera when using weapons on tripods wasn’t aligned correctly
  • Fixed: Items in inventory or arsenal was reshuffling when picked up
  • Fixed: AIs could get stuck when performing some of the requests
  • Fixed: Character could get pushed under the terrain
  • Fixed: Camera shake no longer runs on headless build
  • Fixed: Wrong LOD settings on some equipment
  • Fixed: Building task no longer created outside of small bases
  • Fixed: Players would not have a group after using "Quick Deploy" in faction screen
  • Fixed: Quick bar could not be used on passenger seat
  • Fixed: Game no longer tries to localize server names, can contain “#” now
  • Fixed: Unpenetrable weapons
  • Changed: Editable entity pipeline was made a part of game data to improve modding workflow
  • Changed: GM can no longer finish the scenario, it could result in undefined server state
  • Changed: Base randomization
  • Changed: XP bar reflects kills now
  • Changed: Conflict HQ tents contain medical boxes now
  • Tweaked: Zeroing on M249, RPK74, PKM, SVD, M21
  • Tweaked: Latrine destruction
  • Tweaked: M21 optics position

Replication

  • Added: Authentication timeout added to ensure connections slots do not remain stuck in authenticating state due to unexpected backend issues
  • Changed: Improved issues diagnostics
  • Fixed: Animation state synchronization

Engine

  • Fixed: Allow rendering on GPU adapters with no connected output (this should help mostly on mobile devices with multiple GPUs)
  • Fixed: Crash when an incompatible material was selected
  • Fixed: Particles could crash the game in certain situations

Known issues

  • Base callsigns are not consistent between clients. Please use town names instead.

 

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June 15, 2022 Update

Arma Reforger 0.9.5.73 changelog:

 

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Multiplayer

  • Fixed: Finalizing connections while they are being established could crash the game
  • Fixed: Dedicated Server shutdown issue
  • Tweaked: Network traffic optimization (characters and vehicles use half of the previous version's traffic on average)

Game

  • Fixed: Binding of mouse buttons
  • Fixed: TagMainIdle was missing from IdleTurnMaster, possibly causing excessive idle-to-move transitions and crashes
  • Fixed: Potential crash in AI movement
  • Fixed: Map contours were not always aligned with other map data properly
  • Fixed: An unused map descriptor in small Conflict scenarios would be visible
  • Fixed: Ladder position on church prefabs
  • Fixed: Incorrect colliders on certain walls
  • Fixed: A hidden dialog on top of the main menu that would prevent interacting with it
  • Fixed: RegisterRemnantsPresence access out of bounds
  • Fixed: Vehicle and turret inventory slots can no longer be drag-and-dropped
  • Fixed: Damage state event for vehicles
  • Fixed: Enemy direct speech UI is not visible anymore
  • Fixed: Searching for scenario-specific servers did not work
  • Fixed: Server Browser would get stuck on the addon downloading screen if a multiplayer session required a newer version of the addon
  • Fixed: Server Browser cache may have become corrupted in some cases
  • Fixed: Default character animation state is always a bit different now, so characters do not look like clones after spawning
  • Fixed: Animations could crash the game in rare situations
  • Fixed: Environment feedback was processed and a pass of fixes was applied to Everon
  • Fixed: Randomization of base callsigns
  • Fixed: Completing the Tutorial communication stage with an invalid condition
  • Fixed: Calling Identity.GetFullName() could crash the game
  • Fixed: Mod version checking would not work correctly
  • Fixed: Mods did not show 'update available' until a user requested data explicitly
  • Fixed: Scrolling in the Workshop while loading addons could lead to a game crash
  • Fixed: Multiple crashes in Workshop
  • Fixed: Workshop could get stuck if you opened and closed it in quick succession
  • Fixed: Incorrect links to the Reforger Wiki in the main menu
  • Tweaked: BTR-70 and Ural gear shifting
  • Tweaked: Lowered throwing speeds of all grenades
  • Tweaked: Lowered ADS toggling time on all weapons
  • Tweaked: Minor memory allocation optimization for AI perception
  • Tweaked: Receiving on a second radio while transmitting on platoon channel
  • Changed: Remnants randomization in Conflict (should be a little less predictable now)
  • Changed: Keybind to drop an item from the inventory changed to the X-key
  • Added: Wreck models for various vehicles
  • Added: Static models of various vehicle wrecks used on the map
  • Removed: Radio menu hint removed from VonDisplay

Backend

  • Fixed: Access tokens would not refresh properly, possibly leading to failure of communication with the backend
  • Fixed: Workbench would get switched to Edit Mode in case of failure of communication with the backend

Enfusion

  • Fixed: Script compiler issues
  • Fixed: Unknown classes at the end of a parent scope are now correctly skipped when reading containers

Workbench

  • Fixed: Multiple crashes related to terrain and roads
  • Fixed: Terrain tool would stay available even after deleting the terrain
  • Fixed: Road/flatter layer would remain even after deleting the terrain
  • Fixed: Missing the road/flatter heightmap layer in some cases
  • Fixed: Roads were not always updated when sculpting terrain after its deletion/creation or undo/redo operations
  • Fixed: Incorrect list of surface materials in some cases
  • Fixed: Terrain deletion undo could corrupt memory with invalid terrain edit info
  • Fixed: Terrain entity renaming after undo/redo could cause loading of the terrain again
  • Fixed: Crash after disabling a hidden entity
  • Fixed: Crash after resetting a widget slot
  • Fixed: Crash when deleting a point in the spline tool
  • Fixed: Overriding layouts in addons would result in duplicated widgets
  • Changed: Terrain tool's maximum sculpt strength changed to 5000
  • Changed: Layout Editor can use prefabs from packed data now
  • Added: WAV file overriding in mods
  • Added: Starting Workbench with -EnableWARP CLI makes it possible to run even without a D3D12-capable GPU
  • Removed: Obsolete navmesh prefabs

 

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June 29, 2022

Arma Reforger 0.9.5.90 changelog:

 

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Multiplayer

  • Fixed: Network replication of vehicles during movement, causing vehicle to jump forward/back, broken dust and exhaust effects
  • Fixed: Removal of an entity from replication did not properly remove all of its associated bump tasks
  • Fixed: Issue with moving dead bodies corrupting the replication spatial map
  • Changed: DoorComponent streaming data optimization
  • Changed: Slightly optimized streaming of big amounts of network data when moving quickly through the world
  • Changed: Improved logging of replication issues

Game

  • Fixed: AI failing to open doors when too close
  • Fixed: AI was able to see through smoke on Dedicated Servers
  • Fixed: Placing a waypoint or faction objective in the sky is no longer possible
  • Fixed: Hiding the interface in Armavision hid also player overlays, f.e. player tags or blurred faces
  • Fixed: Weapon item previews were cropped in the inventory when dragging
  • Fixed: Server list scrolling and displaying of proper data
  • Fixed: Mods should be now downloaded for hovered-over servers; this should prevent crashes from missing mods when joining
  • Fixed: Equipping sounds not playing
  • Fixed: Right feet had a misconfigured health hitzone damage multiplier
  • Fixed: Changing weapons and stance at the same time could get characters stuck without a weapon
  • Fixed: Workshop did not show that a mod update was available until the user opened mod details page of that mod
  • Fixed: Aiming ADS sensitivity multiplier set in the gameplay settings will not affect freelook anymore
  • Fixed: Bases randomization in Tutorial is now fixed, and there were minor changes / tweaks to controls
  • Fixed: Adding bleeding from the Game Master context menu sometimes did not add bleeding for no apparent reason
  • Fixed: Weapon inspection can no longer occur in vehicle compartments
  • Fixed: Xbox web browser opening
  • Fixed: InventoryItemComponent would trigger some events even while its entity was being deleted (fixes a crash involving flashlights on deleted characters)
  • Fixed: Possible crash in CanSwapItemStorages
  • Fixed: Occasional crash in the server browser after updating the list
  • Tweaked: Fragmentation damage increased
  • Tweaked: Pop-up notification layout: size, color, transparency, frequency
  • Tweaked: Moved a Conflict spawnpoint in Quarry; AI no longer spawn inside walls
  • Changed: Curves for flashlight visibility during daylight, as well as performance tweaks
  • Changed: Strapped flashlights now provide a more consistent angle of illumination when holding weapons
  • Changed: Enforced interrupted weapon switching while jumping
  • Changed: Creating a group of soldiers directly inside a vehicle is no longer possible
  • Added: Servers loading indication in the server browser
  • Added: 'Clear Destroyed Entities' - a toolbar action in Game Master that deletes all dead soldiers and destroyed vehicles with one click
  • Added: Spacing between waypoints placed by a Game Master for multiple AI groups at the same time
  • Removed: More redundant task notifications

Workbench

  • Fixed: Procedural Animation Editor - Using a smoother node does not interrupt preview anymore, preview values on signal nodes are saved
  • Tweaked: Allowing to use sRGB color format for mouse cursors
  • Tweaked: Terrain satellite mask is now used for simulating road roughness
  • Added: Road dielectric reflectance to satmaps
  • Added: Prepared a texture compression configuration for UI textures without compression

API changes (for modders)

  • Fixed: BackendAPI.IsActive() and IsRunning() results were incorrect
  • Added: BackendAPI.GetCommTestStatus()
  • Added: GarbageManager::Flush script API
  • Changed: JsonApi improved logging

 

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July 13, 2022

Arma Reforger 0.9.5.97 changelog:
 

Quote
Quote

Multiplayer

  • Fixed: Improvements to door network synchronization
  • Fixed: Explosion projectiles applying damage to multiple items was optimized
  • Fixed: NwkMovementComponent extrapolation would work with the previous value rather than the latest one
  • Tweaked: Logging RplId of nodes that could not be found during creation
  • Tweaked: Added a note regarding prefab entityID network serialization
  • Added: Streaming all content of the current cell first logic

 

AI

  • Fixed: AI getting stuck in aiming after an attack and investigating
  • Fixed: Rotation of AI when provided with a lookAt location
  • Added: New navmesh area type for ladders
  • UI and Localization
  • Fixed: Disabling and enabling a dependency of a mod showed a wrong confirmation dialog
  • Fixed: Faction attribute now supports other entities that use the faction controller
  • Fixed: Author name in the loading screen
  • Fixed: Multiple strings for localization
  • Fixed: Login dialogs need the player's email instead of their username
  • Fixed: Opening the context menu by clicking RMB on an entity did not hide its tooltip
  • Fixed: Script error when opening the entity browser
  • Changed: Kick notifications now state the reason why the player was kicked (if it happens through player interaction, e.g. a vote to kick for excessive teamkilling, etc.)
  • Changed: Debug info in entity tooltips is now based on the debug menu
  • Changed: Visuals of VON UI unified with other HUDs and simplified; the whole widget is about 25% smaller in both X and Y axis
  • Changed: Icon indicator for continuous transmission changed to "lock"
  • Added: Feedback Tracker link to the community section

 

Game

  • Fixed: Opening the inventory now pins a grenade instead of throwing it
  • Fixed: Camera shaking when the player would melee while in ADS
  • Fixed: Set 'draggable' to false on all arsenal, ammo, equipment boxes; block users from moving boxes into vehicles/inventories
  • Fixed: Dropping a transmitting radio would not end the transmission
  • Fixed: Spawning inside radio operators
  • Fixed: AI could block construction sites
  • Fixed: In some cases the building process was not blocked for the player when building was in progress
  • Fixed: Reloading while holding the fire button does not break the reloading animation anymore
  • Fixed: Changing fire mode cancels weapon firing to prevent 'full-automatic shooting' with semi-automatic weapons using rapid fire mode changing
  • Fixed: The death camera was not following the player character
  • Fixed: Toggling between Picture-in-Picture and 2D scopes should no longer cause issues
  • Fixed: PiP HDR possibly using an improper camera index
  • Fixed: VME when swapping PiP scopes
  • Fixed: Correct collider materials assignment and fixes to hit effects and decals on the municipal office building
  • Fixed: Complex loadout compositions may break if inserted via a request spawn item, as an entity needs a HierarchyComponent in order to be parented via the SpawnParams Parent property
  • Hotfixed: Ragdoll Y position not synchronized when streaming ragdolls in
  • Tweaked: Shaking of the turret in ADS while rotating it or the vehicle moving
  • Changed: Door component disabled for Door_FactoryHall_E_01_Elevator
  • Changed: Map deactivates/activates the player camera when it opens/closes
  • Changed: Rocket M72 with a new model and rig (fixes sticking out fins)

 

Backend

  • Fixed: HTTP response queue depletion, when joining to / disconnecting from a modded server
  • Fixed: Potential Workshop crash
  • Fixed: Backend - Crash when someone exceeds the data size and JSON creation fails during Save or Upload
  • Fixed: Checking ping before entering the server browser
  • Tweaked: Backend - Service status test time value reset on errors
  • Tweaked: Backend - Removed the SetFailed() state from OnErrorHandling response callback as it was redundant and called already
  • Tweaked: Support for deleting mods (API)
  • Changed: JsonApi buffer for local saves increased to 1MB
  • Changed: Backend - Environment connecting process for clients to be infinite, which allows re-connecting when there are temporary connection issues
  • Changed: Backend - Refactored Error + Timeout calls to get rid SetFailed() + SetTimeouted()
  • Changed: Backend - All possible JSON parse errors in WorkshopApi result in a failed state
  • Added: Backend - IsInitialized() API function to indicate an environment load is being processed
  • Added: Hiding an author's content request
  • Added: Author is blocked API
  • Added: BattlEye server filter with icons and a localized string
  • Added: Server browser kick dialogs fallback to error group

 

Modding

  • Fixed: BaseWorldAPI::ProjectViewportToWorld missing one parameter in the script declaration
  • Fixed: Pivot ID not being applied to camera transformation in PiP scopes
  • Changed: Only allow CharacterAnimationComponent on ChimeraCharacters
  • Added: Option to set PiP camera angles for specific kinds of optics

 

Game Master

  • Fixed: "Clear all destroyed entities" action deletes destroyed vehicles now

 

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July 20, 2022

Arma Reforger 0.9.5.101 changelog:

 

Quote
Quote

 

Game

  • Fixed: Wrecks blocking vehicle spawnpoints
  • Fixed: Reordering of items upon pickup
  • Fixed: Crash in BaseLoadoutManagerComponent when the cloth has an invalid area occluder in data
  • Fixed: Switch to the third-person camera was sometimes not working
  • Fixed: Crash possible on replicated entities due to hitzones getting released too early
  • Fixed: Crash on accessing AttachmentSlotComponents of weapons
  • Fixed: Crash if sway modifiers are wrongly configured
  • Tweaked: Better default particles (disappearing less radically)
  • Added: Container opening sounds to vehicles and traversing

 

Multiplayer

  • Fixed: Muzzles not synced entirely when streaming could cause broken hit registration
  • Fixed: Player disconnection was possible when a replicated entity was released from replication and made a part of another replicated entity
  • Fixed: BattlEye was accidentally enabled even for servers with it disabled
  • Changed: HitZones no longer replicated, replication routed via the parent hitzone container
  • Changed: Updated BattlEye binaries
  • Added: A2S bind address can now be configured independently from replication itself

 

Audio

  • Fixed: Xbox communication device handling, consistent with device permissions
  • Fixed: Changing the microphone when the default device is edited while in game

 

Controls

  • Fixed: Gamepad combos were not displayed properly in the keybinding menu
  • Fixed: Rebinding certain actions were not setting proper input filters
  • Tweaked: Smoother input curve for aiming using a gamepad
  • Changed: Split VONToggle into separate actions, using VON of another type will now cancel the original if toggled
  • Changed: Push to talk is now on press instead of delayed hold
  • Added: Weapon inspect keybindings and default bindings adjusted to Ctrl+R / RB + X, grenade slot binding to View + B
  • Added: Ability to rebind Hint, Hint details, Objectives, and Current objective
  • Removed: Default joysticks bindings until joystick rebinding is supported

 

Modding

  • Fixed: Inverted controller vertically didn't work with helicopter pitch action
  • Changed: NavmeshEditorTool to allow saving of parts of navmesh
  • Added: Rework of serialization system
  • Added: BinSerializationContainer for serialization
  • Added: Support for modding of parts of navmesh

 

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August 10, 2022

0.9.5.109 changelog:

 

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Crossplay

  • Added: Crossplay is enabled now
  • Added: Dedicated server config allows platform setup of PC or Xbox+PC crossplay
  • Added: Server browser crossplay filters
  • Added: Warning to loading screen displayed when joining a crossplay server
  • Added: Crossplay privilege checked and used on Xbox
  • Added: Player list showing a column with platform icon

 

Game

  • Fixed: Missing open trunk user action on Ural truck
  • Fixed: Possible crash in building mode
  • Fixed: Possible crash when exiting ladders
  • Fixed: AI getting stuck when exiting ladder after climbing it up
  • Fixed: Semi-lowered weapon does not shoot immediately on mouse click but raises the weapon
  • Fixed: Crash possible after grenade throwing is canceled
  • Fixed: Get in and switch seat action on cargo variants of trucks is now accessible
  • Fixed: Controls conflict between saved camera in GM and saved selections
  • Fixed: Control hint for using slot 4 on the controller was missing
  • Tweaked: Deploying MHQ on top of rocks is restricted
  • Changed: Server browser now sorts by ping by default
  • Changed: After using a bandage, automatically assigns a new one to the quick bar
  • Changed: Arrow keys are no longer controlling character movement
  • Added: Unbind action to keybinding settings
  • Added: Official and community server filters in server browser
  • Added: Possibility to delay deactivation of an animated object on BaseItemAnimationComponent

 

Modding

  • Fixed: Crash caused by clicking on Retry button in Virtual Machine Exception window
  • Fixed: World Editor invalid bounding box when starting a mission with an empty world
  • Changed: Workbench profile folder is now separated from the game, called ArmaReforgerWorkbench
  • Added: Script methods to bind and call custom commands and variables in animation data
  • Added: CallCommand4I was missing in _AnimationControllerComponen_t

Multiplayer

  • Fixed: Prevent certain network desyncs when removing items from replication to crash the game
  • Fixed: Prevent a crash when the client receives an RPC for an item that has locally been removed from replication
  • Fixed: State replication could be stalled by bandwidth limit
  • Tweaked: Optimized http requests using the same connection
  • Tweaked: Minor streaming optimization for UniversalInventoryStorageComponent
  • Tweaked: InventoryStorageSlot streaming optimization
  • Tweaked: Destructibles streaming traffic
  • Tweaked: RplComponent streaming traffic
  • Added: Separate RplError value for kick due to flooding and stalling to better differentiate between these two cases

 

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