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Hey.
how to add parameters to these two points

InitServer.sqf

waitUntil {time > 10};

_MaxActiveAI = 70; <<< add to this line parameters command
_MaxAiTeams = 50; <<< add to this line parameters command
_TotalSpawned = 0;

TeamLeaders = ["O_G_Soldier_TL_F","O_G_officer_F","O_G_Soldier_SL_F"];
Infantry = ["O_G_Soldier_lite_F","O_G_Soldier_LAT_F","O_G_Soldier_F","O_G_Soldier_M_F","O_G_Soldier_GL_F","O_G_medic_F","O_G_Soldier_AR_F"];

while {_TotalSpawned < _MaxAiTeams} do
{
	while {count units East <= _MaxActiveAI - 1 && _TotalSpawned < _MaxAiTeams} do 
	{
		if (_MaxActiveAI - count units East >= 21) then
		{
			for "_x" from 0 to 1 do 
			{
				New_AI_Team = createGroup [East, true];
				AI_Team_Spawn_Pos = [Pos_1, 500, 1000, 5, 0, 1] call BIS_fnc_findSafePos;
				Team_Leader = New_AI_Team createUnit [TeamLeaders select floor (random count TeamLeaders), AI_Team_Spawn_Pos, [], 0, "NONE"];
				Team_Leader allowFleeing 0;
				sleep 1;
				for "_x" from 0 to (5 + (floor random 2 + 1)) do 
				{
					New_Soldier = New_AI_Team createUnit [Infantry select floor (random count Infantry), AI_Team_Spawn_Pos, [], 0 ,"NONE"];
					New_Soldier allowFleeing 0.01;
				};
				sleep 0.5;

				[New_AI_Team, getposATL Pos_1] call BIS_fnc_taskAttack;
				_TotalSpawned = _TotalSpawned + 1;

				systemChat format ["Spawned: %1 / %2", _TotalSpawned, _MaxAiTeams];
			};
		};

		if (_TotalSpawned >= _MaxAiTeams) then 
		{
			hint "Last Enemy team was spawned. Kill them!";
			waitUntil {{alive _x && (side _x) == East} count allUnits == 0};
			sleep 5;
			"END1" call BIS_fnc_endMission;
		};		
	};
	sleep 60;
};

 

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what parameters do you mean? function parameters or mission parameters?

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for those that could change numbers.

_MaxActiveAI = 70; <<< add to this line parameters command
_MaxAiTeams = 50; <<< add to this line parameters command

_foley yes i know the site but it didn't help

https://community.bistudio.com/wiki/Mission_Parameters

7erra
mission parameters i thinks is better

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In that case you'll have to follow the instructions on the page you linked. Set up the description.ext and then you can use BIS_fnc_getParamValue to get the value the player selected

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