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JJonth Cheeky Monkey

Unspectaular weapons

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Hi

Ive recently created some weapons I felt where missing from the original game. I know they have been done by tons of other people but I feel some of them look out of place so Ive tried to make them use Magazines, Sounds and textures already in the game, to make them look and feel more uniform. I originally made them for myself, but am just asking if anyone would also like them. Anyway heres the List

XM177E2/ M203 uses standard BIS magazines Sounds and textures.

M16A1. Uses XM177E2 magazines and edited the model slighty and changed the grip textures, all the rest of it remains the same as the standard M16A2.

XM177 with x4 scope. Used XMS model, but changed the scope from a X0 dot sight to a X4 magnification.

M14. I thought other peoples M14s were a bit unrealistic with very slow cyclic rates, but in reality I believe its around 750 a minute, which is higher than that of the M16. So thats how my version is. I dont know if I should release this though as it uses Invasion 1944's Garand sight wow.gif .

M21 SD. I dont know If I like this one as it seems too overpowered for a Subsonic 7.62 rifle. And at the mo the sound is pants because it uses the MP5SD sound.

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the m16a1 looks very differnt from the A2. Besides, there is a perfectly good a1 in Nam Pack 2.

I would suggest improving the basic 16A2 and 203. Maybe do a litle resarch to and put in little things BIS missed.

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*ahem* it WOULD be a perfectly good M16A1 if you could hit anything with it.

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OK then, look at the XM177 and the M16A2 what BIS made, they have the same reciever. In real life though the XM177 uses the same reciever as the M16A1. So if you think that way it doesn't matter. Also look at Nam Packs A1 and then look at BISs A2, all they have changed is the hand guardand given it a 20rnd mag, nothing else.

I cant post any pics up myself, so I will have to give them to someone else to post.

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LOL! *AHEM* those are just cosmetic changes...Have you actually fired the M16A1 from the SEB nam PAck? U try hitting a target at anything over 50m (and that's pushing it) then do the same using the standard M16, and notice the difference wink.gifbiggrin.giftounge.gif

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That's because SEB Nam Pack rifles use high dispersion magazines by default, they throw accuracy away but give much longer and tense firefights. There are also normal mags for weapons without high dispersion in the pack, just do some init editing in mission editor wink.gif.

God I need some sleep!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PFC_Mike @ Feb. 18 2003,04:54)</td></tr><tr><td id="QUOTE">I thought the barrel had all those grippy things?

http://www.csmetall-werkes.com/images/Colt%20M16A1.jpg<span id='postcolor'>

Hehehe yeah. Othe then that the only other external difference is that the rear sight aperature is different, the muzzle brake is different (M16A1 has slots on the bottom) and it has a forward assist button which helps to seat a round into the chamber after you lock and load. Oh..it also has a brass deflector as well. With that said there may be some early M16A2's that don't have the last two features.

As far as I remember however aside from the different hand guards, those are the main external differences unless I'm forgetting some others.

Chris G.

aka-Miles Teg<GD>

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Right you should have it by now Mr Duck.

If anyone else would like them then just send us your email and i'll send it them as I don't think Gamezone are putting it on their site anytime soon.

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