johnnyboy 3771 Posted March 20, 2022 When player commands AI units by selecting units, the action menu pops up. Action menu goes away after action selected or all units de-selected. I am using a wheel menu to command units that does the following: _units = groupSelectedUnits player; if (count _units == 0) then { { player groupSelectUnit [_x, true];} forEach units group player; _units = groupSelectedUnits player; }; private _destination = screenToWorld [.5,.5]; _units commandMove _destination; ....Do other top-secret cool johnnyboy stuff here... { player groupSelectUnit [_x, false];} forEach units group player; // hides move to cursor on players screen The last line deselects all the units, so the cursor target is no longer displayed on screen, but the action menu is still displayed even though no units are currently selected. Is there a command to hide the action menu? Its annoying that player has to right-click to hide action menu after using my wheel menu choice. Share this post Link to post Share on other sites
opusfmspol 279 Posted March 20, 2022 showCommandingMenu ""; 1 1 Share this post Link to post Share on other sites
johnnyboy 3771 Posted March 20, 2022 48 minutes ago, opusfmspol said: showCommandingMenu ""; Works perfectly! Thank you sir! 🙂 Share this post Link to post Share on other sites