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CUP-to-Contact: CUP buildings with interiors

A simple mission script that replaces old A2-era buildings from CUP with ones that have interiors from Contact.

It accounts for the offset between models as to prevent horrendous clipping and misplaced objects.

 

CTC_LOGO.PNG

 

I would like to announce the release of a new script I have developed alongside help from others (Diwako and Simkas). It is a simple mission script that switches out old CUP buildings with ones from the Contact/Livonia DLC while accounting for the differences in offset between them, as to prevent clipping and things like houses being inside of signs, fences, bins, etc. It (currently) supports around ~60 buildings, including all Chernarus houses and multiple other buildings and objects.

Keep in mind that this works not only for CUP maps, but any other maps that make use of CUP buildings, like Beketov, Podagorsk, Thirsk, OBG maps, etc.

 

It is easy to implement into your mission (instructions on the GitHub page!) and does what it says on the tin. It requires CUP Terrains - Core in order to work and takes effect in postInit. 

This is my first time releasing a script to the public, so I'd like to know what you think. Feedback and suggestions are well appreciated!

 

Credits:

Diwako, for scripting help and general advice

Simkas, for helping me to get started and wrapping my head around things

 

Downloads:

Github (download and installation)

 

 

 

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You,  @diwako and @simkas are a godsend for this community! This is indeed extremely useful and I will use it in all my CUP Terrains missions 😉 

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Don't mind if I do. Thanks!

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Hi, thanks for great script.

Want to replace CUP water sources objects with ace compatible ones to allow players to drink from them and wondering what nubmers in brackets means ["Land_House_1B01_F", [-2.19082, -2.27899, 0]] an where can i get them for my buildings, e.g. Land_stand_waterl_EP1, etc.

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