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RS30002

Making units disembark from boat to ship if possible

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Hi...is there any good way of unloading a crew from a boat onto a walkway of a ship? At sea?

 

Like pirates boarding etc etc

 

I have made a screenshot, but i can't get this forum to post a pic....

 

here's a link https://pasteboard.co/Pht9gCdipgTy.jpg

 

Thanks for any ideas. 🍻

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Hi bub. 

I assume your picture shows a static prop from this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1685039592
?imw=5000&imh=5000&ima=fit&impolicy=Lett

So not a boat vehicle. That means you only have to "teleport" your units to the ship walkway, using setposATL or setposASL (https://community.bistudio.com/wiki/setPosASL).
Assuming you can get the speedboat to travel close enough, you could just put a trigger next to the walkway.

The next, much bigger problem, is getting your AI units to move on the ship prop. Because the prop is not terrain, they probably won't.
If you're willing to go the extra mile, you can script their path, using this: https://forums.bohemia.net/forums/topic/222856-generate-ai-path-for-building/ 

I will say, if you get this to work, that you will made some really unique :)!

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Hi, thanks for the link.  Technically i was already thinking about CQB scripts...the thing you linked, imma try that, the first steps at least, to see how it's going and how much time will be required to map positions with the tool.

It's a big ship 😴 (ya its the one from your pic)

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