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Hi there BI o/

 

So I am not any good at scripting language and understand very few thing's. But I try my best.

 

Anyway to the point,

 

I am making a mission in where I'd like to be able to call upon a texture for vehicles. But when I activate it, it doesn't seem to do anything. I did have a look on the wiki but maybe I'm just not educated enough as to solve it.

 

Images\Camoflague\WL_HEX.paa is me trying to load it from the mission file.

 

( I know of course I can put in the init of the vehicle, but my mission randomly generates vehicles )

 

Quote

/********************************
LOAD THE TEXTURE (WL_HEX.paa)
/*******************************/
//_object setObjectTexture [0, "\Images\Camoflague\WL_HEX.paa"];
_texture = "\Images\Camoflague\WL_HEX.paa";
_code2 = format ["if (isServer) then { _object setObjectTexture [1, %1]; hint 'Loaded';",_texture];
sleep 0.1;
player setVehicleInit _code2;
sleep 0.1;
processInitCommands;
sleep 0.1;
clearVehicleInit player;
hint "Texture Loaded";

 

If any of you could help on fixing this, it'd be greatly appreciated.

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Remove the \ at the start of the texture path

If it doesn't help use:
 

getMissionPath "Images\Camoflague\WL_HEX.paa"

 

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On 1/26/2022 at 12:41 PM, Leopard20 said:

getMissionPath "Images\Camoflague\WL_HEX.paa"


getMissionPath is A3 only

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19 hours ago, dalber24 said:


getMissionPath is A3 only

I know. They asked this question in Discord and put the pink here. I didn't even notice it was A2 until they pointed it out themselves.

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