marki980908 23 Posted January 19, 2022 Evening, so I am trying to make a energy/force field in one of my missions. Helper spheres look promising and scaling them and covering something with them looks nice aswell. However, they do not have collision. Anyone have any other ideas how to archieve simular effects? Share this post Link to post Share on other sites
Harzach 2505 Posted January 19, 2022 Invisible wall (Land_InvisibleBarrier_F). 1 Share this post Link to post Share on other sites
marki980908 23 Posted January 19, 2022 20 minutes ago, Harzach said: Invisible wall (Land_InvisibleBarrier_F). I thought the same thing, but how will I know how to scale it? Or make it semi visible. Its a force shield. So I would probably spawn a sphere as cosmetic thing, and surround the area at the borders by invisible walls. But I do not know to what size to scale it if I cant see it Share this post Link to post Share on other sites
Harzach 2505 Posted January 19, 2022 It's 2x2x4 meters. Setting its scale value to "2" makes it 4x4x8 meters. You were never told there would be no math. 🙂 2 Share this post Link to post Share on other sites
marki980908 23 Posted January 19, 2022 2 hours ago, Harzach said: It's 2x2x4 meters. Setting its scale value to "2" makes it 4x4x8 meters. You were never told there would be no math. 🙂 Does not help when you have no idea how big in meters is the thing you are "protecting" Share this post Link to post Share on other sites
johnnyboy 3741 Posted January 19, 2022 32 minutes ago, marki980908 said: Does not help when you have no idea how big in meters is the thing you are "protecting" Use boundingBoxReal to determine size of object first, then calculate how big invisible wall should be. 2 hours ago, Harzach said: You were never told there would be no math. 🙂 Haha. 🙂 2 Share this post Link to post Share on other sites
Harzach 2505 Posted January 20, 2022 8 hours ago, marki980908 said: Does not help when you have no idea how big in meters is the thing you are "protecting" So figure it out. There are multiple ways to do it. @johnnyboy provided one above. The floor grid of the VR terrain is marked out in 2 meter squares, so there's an easy way to at least get workable measurements. 2 Share this post Link to post Share on other sites