cb65 85 Posted January 10, 2022 Hi all. Its been awhile since I've done any scripting, just getting back into it now. I need to know how to use random to get a random number between a min of 60 and a max of 240. Thanks. Share this post Link to post Share on other sites
Harzach 2507 Posted January 10, 2022 A couple of ways (I'm assuming you want an integer): //random syntax 1: _int = floor random 181 + 60; //BIS_fnc_randomInt _int = [60,240] call BIS_fnc_randomInt; https://community.bistudio.com/wiki/random https://community.bistudio.com/wiki/BIS_fnc_randomInt 1 Share this post Link to post Share on other sites
ZaellixA 383 Posted January 10, 2022 Harzach is very much spot on. I just wanna show some alternatives and a more generic way of getting a random number (just so that you can pick different ranges too). So, if you would like to get a random number in a specific range [a, b] (both a and b inclusive) you could do something like // I assume this is a function so I get the passed parameters params[["_min", 0, [0]], // Minimum of the range ["_max", 100, [0]]]; // Maximum of the range // Calculate random number private _rand = min + random[max + 1]; // Return the number _rand; Alternatively, you could also specify a midpoint in order to get a realisation of a Gaussian distributed random parameter (i.e. a random number extracted from a Gaussian distribution 😐) , centered (its mean) at the midpoint. An example of that would look like (using the same "function" as above) // I assume this is a function so I get the passed parameters params[["_min", 0, [0]], // Minimum of the range ["_max", 100, [0]], // Maximum of the range ["_mid", 75, [0]]]; // Midpoint of the range // Calculate random number private _rand = min + random[min, mid, max + 1]; // Return the number _rand; For more information please have a look at the comments of the respective BIKI page. The first one by Hcpookie regarding getting whole numbers and how each way to do so will affect the resulting distribution and the second about rough distribution numbers on a range [0, 9] from a Gaussian distribution (second code snippet above). One more comment to make here is that, since we are not provided any information on how these numbers are generated we can't be sure about the exact underlying distribution. For example, in many programming languages the "rand()" function provides quasi-random numbers but the higher numbers have higher probabilities (due to implementation specifics of course). The same may, or may not apply here too, but in my opinion (I haven't used the random command extensively though), the provided implementation is more than adequate for game scripting purposes. So, unless you seek to get a "mathematically correct" distribution I believe that random will be more than enough for any other purpose. Hope this helps somehow 😐. 1 Share this post Link to post Share on other sites