Captinlarry 0 Posted December 15, 2021 Trying to call a sound file for players near an Object named Clone1 Clone1 say3D ["Incoming", 50, 1, false, 0]; from say3D [sound, maxDistance, pitch, isSpeech, offset] is the syntax used but I still cannot seem to get it to work. I know the pathing to the sound works because I can hear it with a simple trigger command. Share this post Link to post Share on other sites
Harzach 2517 Posted December 15, 2021 I'm picking up corrupted characters in the code you pasted. Not sure if they are being generated when I copy, or if they are indeed in your pasted code. If you have code that should work, but isn't, it's easy to check for this issue. Copy your code, paste it into a code block here on the forums, delete the red dots, then recopy your clean code. Alternately, you can just type it out fresh. 2 Share this post Link to post Share on other sites