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CN_Lurker_1011

Collision stop running after the tank destroyed

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I tried to add damage textures to my tankX vehicle following the wiki, but i found the collision between physX object (vehicles) and Non-physX object (player) stopping running after tank destroyed, it seemed as if Geometry_LOD had been removed from the vehicle. it is not occurred in my wheeled vehicles.

the only way i found for this issue is to make a standalone wreckage model in a new p3d with new geometry LOD, and attach it with Main p3d by proxy, just like the vanilla Tanks, it is very inconvenient and the camo of wreckage cant be changed when the camo of vehicle model is changed.

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