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how to add more storePoints to this code

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   Defines available garages

   

    class YourGarageClass - Used as a param for the call

    {

        conditionToAccess - STRING - Condition that must return either true or false, if true the player will have access to the garage

        allowedTypes - ARRAY OF STRINGS - Allowed vehicle types to be retrieved from the garage, can be "Car"/"Truck"/"Tank"/"Air"/"Ship"/"Submarine" or mixed

        spawnPoints - ARRAY OF ARRAYS - Spawn positions (markers/positions)

        |- 0 - STRING - Display name in the dialog

        |- 1 - ARRAY OF MIXED - Markers/positions

        storePoint - STRING - Point (marker) where the vehicle should be placed to be able to store it, if left empty it will detect the nearest owned vehicle inside a 8m radius around the player

    };

*/

 

class HG_DefaultGarage // HG_DefaultGarage is just a placeholder for testing purposes, you can delete it completely and make your own

{

    conditionToAccess = "true"; // Example: "(playerSide in [west,independent]) AND ((rank player) isEqualTo 'COLONEL')"

    allowedTypes[] = {"Car","Truck","Tank","Air"};

    spawnPoints[] =

    {

        {"Spawn 1",{"garage_spawn_1"}},

        {"Spawn 2",{"garage_spawn_2","garage_spawn_3"}}

    };

    storePoint = "garage_store";

   

 

   

};

 

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