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JURAGAN

Third Person View not Functioning / LINUX SERVER

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hi, im having a third person view issue on linux server. i already put a line of "thirdpersonview=1;" in the server config file follow the instruction from https://community.bistudio.com/wiki/server.armaprofile and keybind is set accordingly. but im still could not get it to work. i try put a script  [player switchCamera "EXTERNAL";] to manually overide in game but its work for 2 sec.  anyone here can help is much appreciate. thank you in advance. 

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7 hours ago, JURAGAN said:

i try put a script  [player switchCamera "EXTERNAL";] to manually overide in game but its work for 2 sec

 

I'm not a betting man, but it certainly sounds like a mod or script within the mission is forcing first person on an interval. 

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1 hour ago, beno_83au said:

 

I'm not a betting man, but it certainly sounds like a mod or script within the mission is forcing first person on an interval. 

thanks for your reply mate. im not sure about this but i do try loading empty mission without any mod (vanilla)  with only 1 playable unit, same issue. any idea? 

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That's why I don't bet lol. If that wasn't the issue then I'm not sure. Maybe there's some conflict with key bindings?

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17 minutes ago, beno_83au said:

That's why I don't bet lol. If that wasn't the issue then I'm not sure. Maybe there's some conflict with key bindings?

  1. keybind works fine with TADST server but not LINUX . i dunno whats wrong with the LINUX config. 
  2. class DifficultyPresets
    {
        class CustomDifficulty
        {
            class Options
            {
                /* Simulation */

                reducedDamage = 0;        // Reduced damage

                /* Situational awareness */

                groupIndicators = 0;    // Group indicators (0 = never, 1 = limited distance, 2 = always)
                friendlyTags = 2;        // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
                enemyTags = 0;            // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
                detectedMines = 0;        // Detected mines (0 = never, 1 = limited distance, 2 = always)
                commands = 1;            // Commands (0 = never, 1 = fade out, 2 = always)
                waypoints = 1;            // Waypoints (0 = never, 1 = fade out, 2 = always)
                tacticalPing = 1;        // Tactical ping (0 = disable, 1 = enable)

                /* Personal awareness */

                weaponInfo = 2;            // Weapon info (0 = never, 1 = fade out, 2 = always)
                stanceIndicator = 2;    // Stance indicator (0 = never, 1 = fade out, 2 = always)
                staminaBar = 0;            // Stamina bar
                weaponCrosshair = 0;    // Weapon crosshair
                visionAid = 0;            // Vision aid

                /* View */

                thirdPersonView=1;    // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since  Arma 3 v1.99))
                cameraShake = 0;        // Camera shake

                /* Multiplayer */

                scoreTable = 0;            // Score table
                deathMessages = 1;        // Killed by
                vonID = 0;                // VoN ID

                /* Misc */

                mapContent = 1;            // Extended map content
                autoReport = 0;            // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs.
                multipleSaves = 0;        // Multiple saves
            };
            
            // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
            // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
            aiLevelPreset = 3;
        };

  3. this is what in LINUX server.cfg file . any wrong script somewhere? 

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