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Western Sahara - Changelog

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Rotators Collective will use this thread to provide information about the future updates to the Creator DLC: Western Sahara.

 

Discussions about the updates are welcome in the relevant forum thread:

 

 

If you have any questions about Western Sahara make sure you visit our FAQ page

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Western Sahara v1.01

 

General

  • Added: Trailer music is now available for ingame use.
  • Fixed: Ground dust size array wasn't working correctly in the Desert-module.
  • Fixed: Velko front night sight was incorrectly flipped up.
  • Fixed: In 3den, the XMS SW was sorted under the "Sniper Rifles" and not "Machine Guns" category.
  • Fixed: Gun drone could spawn a script error.
  • Fixed: It wasn't possible to hide the crates on the Zamak Cargo variants.
  • Fixed: Armor panel struts were clipping inside the PO-30 Orca (UP) when sitting inside as crew or passenger.
  • Fixed: Marshall (Mortar) variant wasn't showing the currently selected ammo on the gunner cockpit display.
  • Fixed: Weighting on red/white PMC polo shirt uniform.
  • Fixed: UNA Officer wasn't showing the damage texture when hurt.
  • Tweaked: Removed inherited texture materials from magazines.
  • Tweaked: Textures for the AAF and CSAT cargo trucks.

 

Missions


VR Showcase

  • Tweaked: In the Marksman simulation, disabled the "simulation failed"-state when player is out of ammo. It didn't add much to the gameplay.

KotD

  • Fixed: Disabled the debug console.
  • Fixed: Removed ability to travel from obsolete OA.
  • Fixed: AI and Player map markers are visible for clients.
  • Tweaked: APC and Tanks are available for everyone
  • Tweaked: Player will respawn with last loadout.

Zeus

  • Fixed: Tura faction groups would not show up correctly in Zeus mode.
  • Like 15
  • Thanks 3

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Western Sahara v1.02

 

General

  • Added: UNA was missing their ammo truck variant.
  • Fixed: Only the host of a multiplayer game was able to disarm/rearm the AP-5 drone.
  • Fixed: The desert module works correctly in multiplayer now.
  • Fixed: Helmets were sorted under "Hats" and not "Helmets" in 3den.
  • Fixed: Muzzle flash / texture issue with the XMS SG variant.
  • Fixed: SLR hand animation was clipping a bit into the rifle.
  • Fixed: SLR AT rifle grenade now spawns HEAT submunition upon impact.
  • Fixed: The insignia on SFIA Combat Fatigues didn't work correctly.
  • Tweaked: XMS and SLR weapon reload animations.
  • Tweaked: Updated some map compositions.
  • Tweaked: initSpeed settings of the Galat, Velko, and XMS rifles.
  • Tweaked: Increased wall thickness on refugee tents to prevent players from vaulting inside.

 

Missions


Extraction

  • Added: UAVHacker trait to players (and AIs in single player).
  • Added: Check for dynamic sector spawning (prevention for exploding of vehicles during spawn).
  • Added: SPOILER - More possible locations for the journalist to spawn.
  • Added: Players will disconnect from UAVs when they die.
  • Fixed: Duplicated title with time after cutscene.
  • Fixed: Double spawn of the gundrone at the FOB.
  • Fixed: Camera task wasn't completed if the item was carried by a subordinate unit.
  • Fixed: Sometimes, HVTs were running away from the AO.
  • Fixed: The journalist was still following dead players across the whole map.
  • Tweaked: The journalist will now try to join the group of the closest player.
  • Tweaked: Increased contractors recruit limit from 5 to 9.
  • Tweaked: Dynamic Simulation distances.
  • Tweaked: Condition for arsenal purchase (any change will cost money).
  • Tweaked: Extended timer for the time skip when players are back in the FOB.
  • Tweaked: Vehicle composition at FOB, so AIs can easily ride on mission in vehicles.
  • Tweaked: Trigger area sizes.
  • Tweaked: Less civilians in town during night time.
  • Tweaked: Defend checkpoint AI behavior, Enemy behavior, and compositions.
  • Tweaked: Static units now have randomized gear.
  • Tweaked: Civilians will try to avoid minefields.
  • Tweaked: Mines spawn distance area.
  • Tweaked: Side tasks will give players a higher reward in MP than SP (because more intel is required).
  • Tweaked: Friendly AI skills.

KotD

  • Added: 5 more locations into random pool.
  • Added: More cover in some OA locations.
  • Added: Lock and Unlock action for vehicle crew.
  • Added: On/Off toggle mission parameters for allowing different assets on server (Helos / Tanks / APCs).
  • Added: Check to prevent adding money while player is AFK inside the capping zone.
  • Added: Check to prevent the deletion of vehicles that are still being used by players while the AO changes.
  • Fixed: Tura wouldn't respawn with NVG.
  • Fixed: Levitating compositions.
  • Tweaked: Removed launchers from tier 1 weapons.
  • Tweaked: Vanilla Marshall swapped for AT variant to balance the OPFOR Kamysh.
  • Tweaked: Changed slots to 10v10v10 for even teams + 3 spectators.
  • Tweaked: Moved spawn area markers for improved legibility.
  • Tweaked: Point reward notification moved into system chat system.
  • Tweaked: UI elements for fitting different monitor resolution.

Last Stand

  • Added: Failed task notification with number of the current wave.
  • Added: An active task will now show the current wave info.
  • Added: A map marker will now show the current AO.
  • Tweaked: Enemy AIs behavior (should approach a bit faster).
  • Like 15
  • Thanks 6

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Christmas comes early, but only in the form of a very tiny hotfix. Too hot to hold onto till the next patch. Sorry!

 

Western Sahara v1.03

 

Missions

 

VR Showcase

  • Fixed: Files in the VR Showcase would cause a game crash.
  • Like 5
  • Thanks 2

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Western Sahara v1.1

 

New Content
Missions

  • Added: Alchemist (multiplayer game mode and singleplayer showcase)

Vehicles

  • Added: UAV (IED)
  • Added: MSE-3 Marid (Unarmed / HMG)
  • Added: BTR-T Iskatel

Weapons and Attachments

  • Added: AA40 12G
  • Added: GLX 40 mm
  • Added: SA-77 7.62 mm
  • Added: SA-77 Compact 7.62 mm
  • Added: Velko R5 5.56 mm
  • Added: Velko R5 GL 5.56 mm
  • Added: Galat ARM 7.62 mm (Old)
  • Added: SLR 7.62 mm (Jungle)
  • Added: Mk18 ABR 7.62 mm (Snake)
  • Added: RDS (Low / High optics)
  • Added: Saber Light (Flashlight / IR)
  • Added: Stubby Sound Suppressor
  • Added: Camo variants for the RCO, ARCO, Mk17 Holosight, and IR Laser Pointer
  • Added: Ammo type - 40mm Pellet Grenade

Clothing

  • Added: CTRG Plate Carrier Rig variant
  • Added: CTRG Stealth/Combat Uniform (Desert)
  • Added: Deserter Clothes (Desert)
  • Added: Light Combat Fatigues (Hex)
  • Added: Cap (ION, Headphones)
  • Added: Ballistic Mask (Turban)

Ambient and Scenery

  • Added: Dromedary (Saddle) animal variant
  • Added: Desert Tent
  • Added: Desert Tent (Floor)
  • Added: Saddle scenery object
  • Added: Pottery scenery objects
  • Added: Various new details to the Sefrou-Ramal terrain
  • Added: All rifle types are now compatible with the AP-5 Bustard / Roshanak gun drone
  • Added: New and improved idle animations for the dromedary
  • Added: New "riding on dromedary" static animations for sceenshot makers
  • Added: New music tracks

 

Content Changes

Data

  • Added: Various soldier classes with new weapons and equipment
  • Added: Galat and Velko rifles can now use the accessory / pointer attachment slot
  • Added: "Extraction" scenario color correction effect to the post-processing template module in 3den (named "Sefrawi Desert")
  • Added: CBA Joint Rails mod compatibility
  • Fixed: Zu23 turret gunner hands are now holding and moving with the cranks
  • Fixed: WS Zamak variants would switch to the lowest LOD too soon
  • Fixed: The drone operations center CSAT emblem had the wrong rotation
  • Fixed: Velko R4, Ballistic Mask and Portable Shield TI/thermal texture issues
  • Fixed: Dark shade on the PMC (Peace) uniform texture
  • Fixed: The watch on the Contractor Outfit (Black) couldn't be retextured
  • Fixed: "50 Feet" changed to "15 Meters" on the UNA fuel truck
  • Fixed: AP-5 Bustard / Roshanak now has appropriate VIV bounding boxes
  • Fixed: The NATO (Desert) A-164 Wipeout was not available in Zeus game mode
  • Tweaked: Ballistic Mask armor values slightly reduced
  • Tweaked: Rear view camera on AMV-7 variants adjusted to the vanilla vehicle (https://feedback.bistudio.com/T164530)
  • Tweaked: Raven vest (Black / Olive) fits better to vanilla uniforms now

Extraction

  • Added: New CDLC weapons and assets
  • Added: Civ population and vehicles into new villages
  • Added: Advanced hint for how to demine the minefield
  • Added: Team Regroup function in singleplayer (use campfire)
  • Added: New soldier classes into randomized pool (SFIA, UNA)
  • Added: New Marid (HMG) into randomized vehicle pool
  • Added: 3D UI marker for soldier recruitment in singleplayer
  • Added: Repair vehicle depot in singleplayer mode
  • Added: Skip specific mission task as Server parameter (Alternative to a save system in MP). Intel loot progress is set according to the skipped tasks
  • Fixed: Music Event Handler script error message
  • Fixed: "All players have to return to base"-Notification only showed up for the host
  • Fixed: Completing the sniper side-task would lock up the dialog mode until the delayed voice line plays
  • Tweaked: Singleplayer difficulty / AI team survivability
  • Tweaked: Some vehicle spawn positions
  • Tweaked: During the first mission, APCs won't spawn in the AO anymore

Last Stand

  • Added: New CDLC weapons to randomized weapon pool
  • Added: New Marid (HMG) to enemy wave pool
  • Like 17
  • Thanks 6

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Western Sahara v1.1.1

 

Data

  • Added: Texture material properties to the Velko 35rnd and 50rnd magazines for better mod compatibility
  • Added: Missing translation for the gun drone / 3den weapon selection strings
  • Fixed: NATO gun drone was spawning with a 30Rnd instead of a 100Rnd magazine
  • Fixed: IED drone AT grenade wouldn't penetrate armored vehicles correctly
  • Fixed: Velko R5/GL rifle had invisible integrated bipod
  • Fixed: GLX grenade launcher sights were off by a bit
  • Fixed: CTRG (Desert) soldier classes didn't show up in Zeus game mode
  • Fixed: CTRG (Desert) JTAC class was missing a battery for the laser designator
  • Fixed: BTR-T Iskatel gunner and commander bodies wouldn't hide on vehicle destruction
  • Fixed: AA40 smoke shell was shown as a mortar grenade when fired
  • Fixed: PMC (Peace) uniform wouldn't show the pistol in 3rd person
  • Fixed: Thermal effect of the pants/gloves on the CTRG Stealth Uniform (Desert)
  • Fixed: In multiplayer, Zamak textures could change randomly on vehicle creation
  • Tweaked: 12 Gauge HE shells balance tweaks (reduced splash radius)
  • Tweaked: Reduced the amount of pellets created when shooting with the AA40 Pellet shells and the 40mm Pellet grenade to reduce performance impact on servers
  • Tweaked: Weight of the ION caps unified
  • Tweaked: aiDispersion values of the Velko R4/R5, and SLR rifles


Missions
Alchemist

  • Added: Player count and Carrier hint for Spectators
  • Added: Punishment for suicide respawn timer extended
  • Added: Text title with match winner to the mission end screen
  • Added: Very basic countdown timer for spectator
  • Fixed: One of the character slots would only start with a pistol
  • Fixed: The showcase would end too soon after collecting the Magic Beacon
  • Fixed: Advanced hint (Alchemist Magic) behavior on mission start
  • Fixed: Teleport/Explosion spells not responding after respawn if the player dies while trying to activate them
  • Fixed: Player could teleport with depleted magic
  • Fixed: Name of the carrier didn't show in notification when final clue was picked up
  • Fixed: Particles of player with magic beacon are now visible even for spectator
  • Fixed: Particles of final magic beacon are visible even for spectator (when carrier is dead or when final clue is activated)
  • Tweaked: Respawn times (suicide, player kill, carrier kill now differs)
  • Tweaked: Turrets positions in some locations for better view on magic clue

 

Extraction

  • Added: 2 more player slots. NOTE: This is currently considered experimental since the scenario originally has been designed and balanced with max. 4 players in mind!
  • Fixed: Custom gunand IED drone loadout would reset when using fast travel via Pegasus

 

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