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Western Sahara - Changelog

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Rotators Collective will use this thread to provide information about the future updates to the Creator DLC: Western Sahara.

 

Discussions about the updates are welcome in the relevant forum thread:

 

 

If you have any questions about Western Sahara make sure you visit our FAQ page

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Western Sahara v1.01

 

General

  • Added: Trailer music is now available for ingame use.
  • Fixed: Ground dust size array wasn't working correctly in the Desert-module.
  • Fixed: Velko front night sight was incorrectly flipped up.
  • Fixed: In 3den, the XMS SW was sorted under the "Sniper Rifles" and not "Machine Guns" category.
  • Fixed: Gun drone could spawn a script error.
  • Fixed: It wasn't possible to hide the crates on the Zamak Cargo variants.
  • Fixed: Armor panel struts were clipping inside the PO-30 Orca (UP) when sitting inside as crew or passenger.
  • Fixed: Marshall (Mortar) variant wasn't showing the currently selected ammo on the gunner cockpit display.
  • Fixed: Weighting on red/white PMC polo shirt uniform.
  • Fixed: UNA Officer wasn't showing the damage texture when hurt.
  • Tweaked: Removed inherited texture materials from magazines.
  • Tweaked: Textures for the AAF and CSAT cargo trucks.

 

Missions


VR Showcase

  • Tweaked: In the Marksman simulation, disabled the "simulation failed"-state when player is out of ammo. It didn't add much to the gameplay.

KotD

  • Fixed: Disabled the debug console.
  • Fixed: Removed ability to travel from obsolete OA.
  • Fixed: AI and Player map markers are visible for clients.
  • Tweaked: APC and Tanks are available for everyone
  • Tweaked: Player will respawn with last loadout.

Zeus

  • Fixed: Tura faction groups would not show up correctly in Zeus mode.
  • Like 15
  • Thanks 3

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Western Sahara v1.02

 

General

  • Added: UNA was missing their ammo truck variant.
  • Fixed: Only the host of a multiplayer game was able to disarm/rearm the AP-5 drone.
  • Fixed: The desert module works correctly in multiplayer now.
  • Fixed: Helmets were sorted under "Hats" and not "Helmets" in 3den.
  • Fixed: Muzzle flash / texture issue with the XMS SG variant.
  • Fixed: SLR hand animation was clipping a bit into the rifle.
  • Fixed: SLR AT rifle grenade now spawns HEAT submunition upon impact.
  • Fixed: The insignia on SFIA Combat Fatigues didn't work correctly.
  • Tweaked: XMS and SLR weapon reload animations.
  • Tweaked: Updated some map compositions.
  • Tweaked: initSpeed settings of the Galat, Velko, and XMS rifles.
  • Tweaked: Increased wall thickness on refugee tents to prevent players from vaulting inside.

 

Missions


Extraction

  • Added: UAVHacker trait to players (and AIs in single player).
  • Added: Check for dynamic sector spawning (prevention for exploding of vehicles during spawn).
  • Added: SPOILER - More possible locations for the journalist to spawn.
  • Added: Players will disconnect from UAVs when they die.
  • Fixed: Duplicated title with time after cutscene.
  • Fixed: Double spawn of the gundrone at the FOB.
  • Fixed: Camera task wasn't completed if the item was carried by a subordinate unit.
  • Fixed: Sometimes, HVTs were running away from the AO.
  • Fixed: The journalist was still following dead players across the whole map.
  • Tweaked: The journalist will now try to join the group of the closest player.
  • Tweaked: Increased contractors recruit limit from 5 to 9.
  • Tweaked: Dynamic Simulation distances.
  • Tweaked: Condition for arsenal purchase (any change will cost money).
  • Tweaked: Extended timer for the time skip when players are back in the FOB.
  • Tweaked: Vehicle composition at FOB, so AIs can easily ride on mission in vehicles.
  • Tweaked: Trigger area sizes.
  • Tweaked: Less civilians in town during night time.
  • Tweaked: Defend checkpoint AI behavior, Enemy behavior, and compositions.
  • Tweaked: Static units now have randomized gear.
  • Tweaked: Civilians will try to avoid minefields.
  • Tweaked: Mines spawn distance area.
  • Tweaked: Side tasks will give players a higher reward in MP than SP (because more intel is required).
  • Tweaked: Friendly AI skills.

KotD

  • Added: 5 more locations into random pool.
  • Added: More cover in some OA locations.
  • Added: Lock and Unlock action for vehicle crew.
  • Added: On/Off toggle mission parameters for allowing different assets on server (Helos / Tanks / APCs).
  • Added: Check to prevent adding money while player is AFK inside the capping zone.
  • Added: Check to prevent the deletion of vehicles that are still being used by players while the AO changes.
  • Fixed: Tura wouldn't respawn with NVG.
  • Fixed: Levitating compositions.
  • Tweaked: Removed launchers from tier 1 weapons.
  • Tweaked: Vanilla Marshall swapped for AT variant to balance the OPFOR Kamysh.
  • Tweaked: Changed slots to 10v10v10 for even teams + 3 spectators.
  • Tweaked: Moved spawn area markers for improved legibility.
  • Tweaked: Point reward notification moved into system chat system.
  • Tweaked: UI elements for fitting different monitor resolution.

Last Stand

  • Added: Failed task notification with number of the current wave.
  • Added: An active task will now show the current wave info.
  • Added: A map marker will now show the current AO.
  • Tweaked: Enemy AIs behavior (should approach a bit faster).
  • Like 15
  • Thanks 6

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Christmas comes early, but only in the form of a very tiny hotfix. Too hot to hold onto till the next patch. Sorry!

 

Western Sahara v1.03

 

Missions

 

VR Showcase

  • Fixed: Files in the VR Showcase would cause a game crash.
  • Like 5
  • Thanks 2

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