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Western Sahara - Changelog

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Rotators Collective will use this thread to provide information about the future updates to the Creator DLC: Western Sahara.

 

Discussions about the updates are welcome in the relevant forum thread:

 

 

If you have any questions about Western Sahara make sure you visit our FAQ page

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Western Sahara v1.01

 

General

  • Added: Trailer music is now available for ingame use.
  • Fixed: Ground dust size array wasn't working correctly in the Desert-module.
  • Fixed: Velko front night sight was incorrectly flipped up.
  • Fixed: In 3den, the XMS SW was sorted under the "Sniper Rifles" and not "Machine Guns" category.
  • Fixed: Gun drone could spawn a script error.
  • Fixed: It wasn't possible to hide the crates on the Zamak Cargo variants.
  • Fixed: Armor panel struts were clipping inside the PO-30 Orca (UP) when sitting inside as crew or passenger.
  • Fixed: Marshall (Mortar) variant wasn't showing the currently selected ammo on the gunner cockpit display.
  • Fixed: Weighting on red/white PMC polo shirt uniform.
  • Fixed: UNA Officer wasn't showing the damage texture when hurt.
  • Tweaked: Removed inherited texture materials from magazines.
  • Tweaked: Textures for the AAF and CSAT cargo trucks.

 

Missions


VR Showcase

  • Tweaked: In the Marksman simulation, disabled the "simulation failed"-state when player is out of ammo. It didn't add much to the gameplay.

KotD

  • Fixed: Disabled the debug console.
  • Fixed: Removed ability to travel from obsolete OA.
  • Fixed: AI and Player map markers are visible for clients.
  • Tweaked: APC and Tanks are available for everyone
  • Tweaked: Player will respawn with last loadout.

Zeus

  • Fixed: Tura faction groups would not show up correctly in Zeus mode.
  • Like 15
  • Thanks 3

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Western Sahara v1.02

 

General

  • Added: UNA was missing their ammo truck variant.
  • Fixed: Only the host of a multiplayer game was able to disarm/rearm the AP-5 drone.
  • Fixed: The desert module works correctly in multiplayer now.
  • Fixed: Helmets were sorted under "Hats" and not "Helmets" in 3den.
  • Fixed: Muzzle flash / texture issue with the XMS SG variant.
  • Fixed: SLR hand animation was clipping a bit into the rifle.
  • Fixed: SLR AT rifle grenade now spawns HEAT submunition upon impact.
  • Fixed: The insignia on SFIA Combat Fatigues didn't work correctly.
  • Tweaked: XMS and SLR weapon reload animations.
  • Tweaked: Updated some map compositions.
  • Tweaked: initSpeed settings of the Galat, Velko, and XMS rifles.
  • Tweaked: Increased wall thickness on refugee tents to prevent players from vaulting inside.

 

Missions


Extraction

  • Added: UAVHacker trait to players (and AIs in single player).
  • Added: Check for dynamic sector spawning (prevention for exploding of vehicles during spawn).
  • Added: SPOILER - More possible locations for the journalist to spawn.
  • Added: Players will disconnect from UAVs when they die.
  • Fixed: Duplicated title with time after cutscene.
  • Fixed: Double spawn of the gundrone at the FOB.
  • Fixed: Camera task wasn't completed if the item was carried by a subordinate unit.
  • Fixed: Sometimes, HVTs were running away from the AO.
  • Fixed: The journalist was still following dead players across the whole map.
  • Tweaked: The journalist will now try to join the group of the closest player.
  • Tweaked: Increased contractors recruit limit from 5 to 9.
  • Tweaked: Dynamic Simulation distances.
  • Tweaked: Condition for arsenal purchase (any change will cost money).
  • Tweaked: Extended timer for the time skip when players are back in the FOB.
  • Tweaked: Vehicle composition at FOB, so AIs can easily ride on mission in vehicles.
  • Tweaked: Trigger area sizes.
  • Tweaked: Less civilians in town during night time.
  • Tweaked: Defend checkpoint AI behavior, Enemy behavior, and compositions.
  • Tweaked: Static units now have randomized gear.
  • Tweaked: Civilians will try to avoid minefields.
  • Tweaked: Mines spawn distance area.
  • Tweaked: Side tasks will give players a higher reward in MP than SP (because more intel is required).
  • Tweaked: Friendly AI skills.

KotD

  • Added: 5 more locations into random pool.
  • Added: More cover in some OA locations.
  • Added: Lock and Unlock action for vehicle crew.
  • Added: On/Off toggle mission parameters for allowing different assets on server (Helos / Tanks / APCs).
  • Added: Check to prevent adding money while player is AFK inside the capping zone.
  • Added: Check to prevent the deletion of vehicles that are still being used by players while the AO changes.
  • Fixed: Tura wouldn't respawn with NVG.
  • Fixed: Levitating compositions.
  • Tweaked: Removed launchers from tier 1 weapons.
  • Tweaked: Vanilla Marshall swapped for AT variant to balance the OPFOR Kamysh.
  • Tweaked: Changed slots to 10v10v10 for even teams + 3 spectators.
  • Tweaked: Moved spawn area markers for improved legibility.
  • Tweaked: Point reward notification moved into system chat system.
  • Tweaked: UI elements for fitting different monitor resolution.

Last Stand

  • Added: Failed task notification with number of the current wave.
  • Added: An active task will now show the current wave info.
  • Added: A map marker will now show the current AO.
  • Tweaked: Enemy AIs behavior (should approach a bit faster).
  • Like 15
  • Thanks 7

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Christmas comes early, but only in the form of a very tiny hotfix. Too hot to hold onto till the next patch. Sorry!

 

Western Sahara v1.03

 

Missions

 

VR Showcase

  • Fixed: Files in the VR Showcase would cause a game crash.
  • Like 5
  • Thanks 3

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Western Sahara v1.1

 

New Content
Missions

  • Added: Alchemist (multiplayer game mode and singleplayer showcase)

Vehicles

  • Added: UAV (IED)
  • Added: MSE-3 Marid (Unarmed / HMG)
  • Added: BTR-T Iskatel

Weapons and Attachments

  • Added: AA40 12G
  • Added: GLX 40 mm
  • Added: SA-77 7.62 mm
  • Added: SA-77 Compact 7.62 mm
  • Added: Velko R5 5.56 mm
  • Added: Velko R5 GL 5.56 mm
  • Added: Galat ARM 7.62 mm (Old)
  • Added: SLR 7.62 mm (Jungle)
  • Added: Mk18 ABR 7.62 mm (Snake)
  • Added: RDS (Low / High optics)
  • Added: Saber Light (Flashlight / IR)
  • Added: Stubby Sound Suppressor
  • Added: Camo variants for the RCO, ARCO, Mk17 Holosight, and IR Laser Pointer
  • Added: Ammo type - 40mm Pellet Grenade

Clothing

  • Added: CTRG Plate Carrier Rig variant
  • Added: CTRG Stealth/Combat Uniform (Desert)
  • Added: Deserter Clothes (Desert)
  • Added: Light Combat Fatigues (Hex)
  • Added: Cap (ION, Headphones)
  • Added: Ballistic Mask (Turban)

Ambient and Scenery

  • Added: Dromedary (Saddle) animal variant
  • Added: Desert Tent
  • Added: Desert Tent (Floor)
  • Added: Saddle scenery object
  • Added: Pottery scenery objects
  • Added: Various new details to the Sefrou-Ramal terrain
  • Added: All rifle types are now compatible with the AP-5 Bustard / Roshanak gun drone
  • Added: New and improved idle animations for the dromedary
  • Added: New "riding on dromedary" static animations for sceenshot makers
  • Added: New music tracks

 

Content Changes

Data

  • Added: Various soldier classes with new weapons and equipment
  • Added: Galat and Velko rifles can now use the accessory / pointer attachment slot
  • Added: "Extraction" scenario color correction effect to the post-processing template module in 3den (named "Sefrawi Desert")
  • Added: CBA Joint Rails mod compatibility
  • Fixed: Zu23 turret gunner hands are now holding and moving with the cranks
  • Fixed: WS Zamak variants would switch to the lowest LOD too soon
  • Fixed: The drone operations center CSAT emblem had the wrong rotation
  • Fixed: Velko R4, Ballistic Mask and Portable Shield TI/thermal texture issues
  • Fixed: Dark shade on the PMC (Peace) uniform texture
  • Fixed: The watch on the Contractor Outfit (Black) couldn't be retextured
  • Fixed: "50 Feet" changed to "15 Meters" on the UNA fuel truck
  • Fixed: AP-5 Bustard / Roshanak now has appropriate VIV bounding boxes
  • Fixed: The NATO (Desert) A-164 Wipeout was not available in Zeus game mode
  • Tweaked: Ballistic Mask armor values slightly reduced
  • Tweaked: Rear view camera on AMV-7 variants adjusted to the vanilla vehicle (https://feedback.bistudio.com/T164530)
  • Tweaked: Raven vest (Black / Olive) fits better to vanilla uniforms now

Extraction

  • Added: New CDLC weapons and assets
  • Added: Civ population and vehicles into new villages
  • Added: Advanced hint for how to demine the minefield
  • Added: Team Regroup function in singleplayer (use campfire)
  • Added: New soldier classes into randomized pool (SFIA, UNA)
  • Added: New Marid (HMG) into randomized vehicle pool
  • Added: 3D UI marker for soldier recruitment in singleplayer
  • Added: Repair vehicle depot in singleplayer mode
  • Added: Skip specific mission task as Server parameter (Alternative to a save system in MP). Intel loot progress is set according to the skipped tasks
  • Fixed: Music Event Handler script error message
  • Fixed: "All players have to return to base"-Notification only showed up for the host
  • Fixed: Completing the sniper side-task would lock up the dialog mode until the delayed voice line plays
  • Tweaked: Singleplayer difficulty / AI team survivability
  • Tweaked: Some vehicle spawn positions
  • Tweaked: During the first mission, APCs won't spawn in the AO anymore

Last Stand

  • Added: New CDLC weapons to randomized weapon pool
  • Added: New Marid (HMG) to enemy wave pool
  • Like 17
  • Thanks 7

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Western Sahara v1.1.1

 

Data

  • Added: Texture material properties to the Velko 35rnd and 50rnd magazines for better mod compatibility
  • Added: Missing translation for the gun drone / 3den weapon selection strings
  • Fixed: NATO gun drone was spawning with a 30Rnd instead of a 100Rnd magazine
  • Fixed: IED drone AT grenade wouldn't penetrate armored vehicles correctly
  • Fixed: Velko R5/GL rifle had invisible integrated bipod
  • Fixed: GLX grenade launcher sights were off by a bit
  • Fixed: CTRG (Desert) soldier classes didn't show up in Zeus game mode
  • Fixed: CTRG (Desert) JTAC class was missing a battery for the laser designator
  • Fixed: BTR-T Iskatel gunner and commander bodies wouldn't hide on vehicle destruction
  • Fixed: AA40 smoke shell was shown as a mortar grenade when fired
  • Fixed: PMC (Peace) uniform wouldn't show the pistol in 3rd person
  • Fixed: Thermal effect of the pants/gloves on the CTRG Stealth Uniform (Desert)
  • Fixed: In multiplayer, Zamak textures could change randomly on vehicle creation
  • Tweaked: 12 Gauge HE shells balance tweaks (reduced splash radius)
  • Tweaked: Reduced the amount of pellets created when shooting with the AA40 Pellet shells and the 40mm Pellet grenade to reduce performance impact on servers
  • Tweaked: Weight of the ION caps unified
  • Tweaked: aiDispersion values of the Velko R4/R5, and SLR rifles


Missions
Alchemist

  • Added: Player count and Carrier hint for Spectators
  • Added: Punishment for suicide respawn timer extended
  • Added: Text title with match winner to the mission end screen
  • Added: Very basic countdown timer for spectator
  • Fixed: One of the character slots would only start with a pistol
  • Fixed: The showcase would end too soon after collecting the Magic Beacon
  • Fixed: Advanced hint (Alchemist Magic) behavior on mission start
  • Fixed: Teleport/Explosion spells not responding after respawn if the player dies while trying to activate them
  • Fixed: Player could teleport with depleted magic
  • Fixed: Name of the carrier didn't show in notification when final clue was picked up
  • Fixed: Particles of player with magic beacon are now visible even for spectator
  • Fixed: Particles of final magic beacon are visible even for spectator (when carrier is dead or when final clue is activated)
  • Tweaked: Respawn times (suicide, player kill, carrier kill now differs)
  • Tweaked: Turrets positions in some locations for better view on magic clue

 

Extraction

  • Added: 2 more player slots. NOTE: This is currently considered experimental since the scenario originally has been designed and balanced with max. 4 players in mind!
  • Fixed: Custom gunand IED drone loadout would reset when using fast travel via Pegasus

 

  • Like 7
  • Thanks 2

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Western Sahara v1.1.2

 

Data

  • Added: Alchemist Magic module, usable via the 3den mission editor
  • Added: The Gendarmerie on the Horizon Islands have upgraded their arsenal with the MSE-3 Marid (HMG)
  • Added: Missing damaged military walls to the 3den editor
  • Fixed: When prone, the reload animation for the XMS SG / GL would not play
  • Fixed: ION cap with headphones was using the wrong model file
  • Fixed: Added Hitpoint class inheritance to the CSAT Light Combat Fatigues
  • Fixed: Contractor Uniform (Black) had too high bullet resistance, also adjusted armor, weight, and inventory size
  • Fixed: Inconsistent naming of Zu23-2 changed to Zu-23-2
  • Fixed: Russian translation of the Saber Light rifle flashlight attachment
  • Fixed: Removed unused / duplicated magazine proxy from the Velko R5 and Velko R5 GL
  • Fixed: Tura Independent Infantry Groups wouldn't show up in Zeus game mode
  • Fixed: Rifle configs were using PointerSlot instead of PointerSlot_Rail class
  • Fixed: Camel sound effects could stack and play all at once when alt-tabbing out of the game
  • Tweaked: SA77 green hex texture pattern size
  • Tweaked: SA77/Compact weight slightly reduced
  • Tweaked: Moved Sefrou-Ramal civilians into a custom 3den editor category
  • Tweaked: Slightly reduced the weight of the folded portable shield.

Missions

Alchemist

  • Fixed: JIP script error, fnc wasnt loaded when spawning fnc

Extraction

  • Added: Additional checks for despawning units
  • Added: Changed player count to 1-6 in mission name and server browser
  • Fixed: Script error when player gave command to Pegasus without crew
  • Tweaked: Marid HMG spawn chances have been slightly reduced
  • Tweaked: Improved the check if the journalist has no leader, to prevent him from running off into the sunset on his own

Last Stand

  • Fixed: Destroyed military tower in Outpost location wouldn't synchronize between all players
  • Tweaked: Outpost compositions
  • Like 12
  • Thanks 6

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Western Sahara v1.1.3

 

Data

  • Added: SLR Para rifle variant
  • Added: GM6 Lynx (Snake) sniper rifle camo variant
  • Added: DMS (Snake) optics camo variant
  • Added: RPG-42 (Sand) launcher variant
  • Added: Tura Offroad texture variant
  • Added: Dazzle (Arid) texture variant for the CTRG Prowler
  • Added: Opening/Closing the hatches on the UP-armored Offroads will now play a sound effect
  • Added: Soldier (Light AT) classes to ION and UNA
  • Added: CTRG (Desert) Sniper soldier class
  • Added: Beret (Headset) headgear variant
  • Added: RDS (High, Black, Sand) mixed color variant
  • Fixed: Door texture on the Offroad (HMG) would show mirrored UNA letters in lower LOD levels
  • Fixed: Suppressors were missing memory points and muzzle proxies
  • Fixed: A mod compatibility issue with scenery skeleton class
  • Fixed: Stray polygon in the Galat/Velko model file
  • Fixed: XMS GL variant would not show the suppressor in 3rd person view
  • Fixed: 12 Gauge 6Rnd HE and Smoke magazines would eject casings when fired
  • Fixed: The short description of the GLX 40 mm wasn't showing correctly in the inventory
  • Fixed: Broken normal map on the AT rifle grenade
  • Fixed: The AA40 wouldn't inherit bipod classes correctly
  • Fixed: Shadow LOD issue with the CTRG Plate Carrier Rig when using a Ghillie Suit
  • Fixed: Missing simple object config for Marid HMG and Unarmed variants
  • Fixed: Incorrect weapon icon of the SA77 in the field manual
  • Fixed: Incorrect tooltip of ballistic mask with turban
  • Fixed: Zu-23 crew would not show their NVGs at daytime
  • Fixed: Broken thermal image texture on the AP-5 drone
  • Tweaked: Improved the visuals of the RDS inside / scope effect
  • Tweaked: Improved the SLR/GL, Galat, Velko R4, and Velko R5 fire sound effects
  • Tweaked: The SLR rifle grenades can only be fired if the primary magazine is not empty
  • Tweaked: RPM increased on the Galat (630 -> 650) and Velko (675 -> 750) rifle
  • Tweaked: XMS SG now has a hidden selection for the shotgun attachment, allowing it to get retextured
  • Tweaked: Enabled data-link on the AP-5 drone
  • Tweaked: Weight of the portable shield has been reduced a little bit
  • Tweaked: Enemy AI will now engage the Marid (HMG) gunner more effectively than before
  • Tweaked: Marid (HMG) turret is now stabilized
  • Tweaked: Offroad (UP, HMG) and (UP, AT) turret is now stabilized
  • Tweaked: "Open/Close Hatch" user action on the Offroad (UP) variants won't be a priority selection anymore when entering the vehicle
  • Tweaked: Zamak (Cargo, Flatbed, and AA) hidden selections have been adjusted for better mod compatibility
  • Tweaked: Moved all Western Sahara related 3den editor modules into a new category for easier access
  • Tweaked: The Alchemist Module in 3den can now be synchronized to players. If synchronized to players, only those will be able to access the magic spells

Missions
Extraction

  • Added: New ending slide if the player has murdered civilians
  • Added: New hold action on dead bodies to check if it contains special items (money, intel). NOTE: This is a quick notification feature only! You still have to actually loot the body and grab the special object from the vest or backpack
  • Added: Vehicles from the Reaction Forces Creator DLC can spawn if the addon has been enabled
  • Added: In multiplayer, the Alchemist game mode can now be enabled in the mission parameters
  • Fixed: Minor issues with the skip tasks mission parameter setting
  • Fixed: Despawn of civilian life when player is in a village
  • Tweaked: Slightly increased the amount of gathered intel in singleplayer
  • Tweaked: Removed randomness of the soldier recruitment in singleplayer
  • Tweaked: Few script changes in hopes of increasing Linux dedicated server compatibility

Alchemist

  • Added: Weapons from the Reaction Forces Creator DLC can spawn in supply crates if the addon has been enabled
  • Added: The new GM6 Lynx (Snake) and SLR Para variants will spawn in supply crates
  • Added: The ability to hack and disable UGVs if the player has a UAV terminal (looted from CSAT soldiers)
  • Fixed: Player can't teleport anymore when incapacitated or dead
  • Tweaked: Marid (HMG) ai gunner behavior has been improved a bit

ION Weapon Systems

  • Fixed: Clutter cleanup didn't cover a few edge cases in the Support simulation
  • Fixed: Medical tents in the Rifleman simulation should be regular tents
  • Tweaked: AI skill in the Assault simulation has been reduced a little bit to be more forgiving

Last Stand

  • Added: Enemies can spawn with weapons from the Reaction Forces Ceator DLC if the addon has been enabled
  • Like 18
  • Thanks 5
  • Sad 1

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Western Sahara v1.1.4

 

Data

  • Added: The motion sensor is an actual inventory item now (uses GPS slot)
  • Added: XMS rifle (Stripes) and (Gray) camo variants
  • Added: ACO optic (Stripes) camo variant
  • Added: Tura and SFIA flag 2D markers to 3den
  • Fixed: Floating mesh on the Contractor Outfit (Camo)
  • Fixed: SLR Para can now be stored inside backpacks
  • Fixed: Marid (HMG) gunner locality issue in multiplayer
  • Fixed: BTR-T Iskatel wasn't showing up in Zeus scenarios (https://feedback.bistudio.com/T167842)
  • Fixed: Issues with the Sefrou-Ramal terrain environment map textures
  • Fixed: Small issue in Offroad (HMG) and Marid (HMG) LOD levels
  • Fixed: GM6 Lynx (Snake) base class was wrong in config
  • Fixed: Issue with the AA40 shadow LOD
  • Fixed: CSAT (Pacific) Zamak wheel textures
  • Fixed: AT rifle grenade fuse distance was too big
  • Fixed: SLR GL rifle could fire grenades without magazine in some situations
  • Fixed: Vorona vehicle missiles showed up in Virtual Arsenal magazine category
  • Fixed: Tanker Coveralls [SFIA] couldn't be worn by OPFOR units
  • Tweaked: Updated most 3den editor preview images
  • Tweaked: Various smaller model optimizations

Missions
Extraction

  • Added: The vehicle maintenance feature has been reworked and now allows changing vehicle liveries at the FOB
  • Added: Pickup (Rocket) and Pickup (RCWS) vehicles will make an appearance if the Reaction Forces CDLC is enabled
  • Fixed: Various minor script issues
  • Tweaked: Reduced amount of civilians that have to die before the bad ending slide triggers
  • Like 5
  • Thanks 7

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