Nillers 438 Posted November 22, 2021 Rotators Collective will use this thread to provide information about the future updates to the Creator DLC: Western Sahara. Discussions about the updates are welcome in the relevant forum thread: If you have any questions about Western Sahara make sure you visit our FAQ page. 6 Share this post Link to post Share on other sites
lexx 1389 Posted November 22, 2021 Western Sahara v1.01 General Added: Trailer music is now available for ingame use. Fixed: Ground dust size array wasn't working correctly in the Desert-module. Fixed: Velko front night sight was incorrectly flipped up. Fixed: In 3den, the XMS SW was sorted under the "Sniper Rifles" and not "Machine Guns" category. Fixed: Gun drone could spawn a script error. Fixed: It wasn't possible to hide the crates on the Zamak Cargo variants. Fixed: Armor panel struts were clipping inside the PO-30 Orca (UP) when sitting inside as crew or passenger. Fixed: Marshall (Mortar) variant wasn't showing the currently selected ammo on the gunner cockpit display. Fixed: Weighting on red/white PMC polo shirt uniform. Fixed: UNA Officer wasn't showing the damage texture when hurt. Tweaked: Removed inherited texture materials from magazines. Tweaked: Textures for the AAF and CSAT cargo trucks. Missions VR Showcase Tweaked: In the Marksman simulation, disabled the "simulation failed"-state when player is out of ammo. It didn't add much to the gameplay. KotD Fixed: Disabled the debug console. Fixed: Removed ability to travel from obsolete OA. Fixed: AI and Player map markers are visible for clients. Tweaked: APC and Tanks are available for everyone Tweaked: Player will respawn with last loadout. Zeus Fixed: Tura faction groups would not show up correctly in Zeus mode. 15 3 Share this post Link to post Share on other sites
lexx 1389 Posted December 9, 2021 Western Sahara v1.02 General Added: UNA was missing their ammo truck variant. Fixed: Only the host of a multiplayer game was able to disarm/rearm the AP-5 drone. Fixed: The desert module works correctly in multiplayer now. Fixed: Helmets were sorted under "Hats" and not "Helmets" in 3den. Fixed: Muzzle flash / texture issue with the XMS SG variant. Fixed: SLR hand animation was clipping a bit into the rifle. Fixed: SLR AT rifle grenade now spawns HEAT submunition upon impact. Fixed: The insignia on SFIA Combat Fatigues didn't work correctly. Tweaked: XMS and SLR weapon reload animations. Tweaked: Updated some map compositions. Tweaked: initSpeed settings of the Galat, Velko, and XMS rifles. Tweaked: Increased wall thickness on refugee tents to prevent players from vaulting inside. Missions Extraction Added: UAVHacker trait to players (and AIs in single player). Added: Check for dynamic sector spawning (prevention for exploding of vehicles during spawn). Added: SPOILER - More possible locations for the journalist to spawn. Added: Players will disconnect from UAVs when they die. Fixed: Duplicated title with time after cutscene. Fixed: Double spawn of the gundrone at the FOB. Fixed: Camera task wasn't completed if the item was carried by a subordinate unit. Fixed: Sometimes, HVTs were running away from the AO. Fixed: The journalist was still following dead players across the whole map. Tweaked: The journalist will now try to join the group of the closest player. Tweaked: Increased contractors recruit limit from 5 to 9. Tweaked: Dynamic Simulation distances. Tweaked: Condition for arsenal purchase (any change will cost money). Tweaked: Extended timer for the time skip when players are back in the FOB. Tweaked: Vehicle composition at FOB, so AIs can easily ride on mission in vehicles. Tweaked: Trigger area sizes. Tweaked: Less civilians in town during night time. Tweaked: Defend checkpoint AI behavior, Enemy behavior, and compositions. Tweaked: Static units now have randomized gear. Tweaked: Civilians will try to avoid minefields. Tweaked: Mines spawn distance area. Tweaked: Side tasks will give players a higher reward in MP than SP (because more intel is required). Tweaked: Friendly AI skills. KotD Added: 5 more locations into random pool. Added: More cover in some OA locations. Added: Lock and Unlock action for vehicle crew. Added: On/Off toggle mission parameters for allowing different assets on server (Helos / Tanks / APCs). Added: Check to prevent adding money while player is AFK inside the capping zone. Added: Check to prevent the deletion of vehicles that are still being used by players while the AO changes. Fixed: Tura wouldn't respawn with NVG. Fixed: Levitating compositions. Tweaked: Removed launchers from tier 1 weapons. Tweaked: Vanilla Marshall swapped for AT variant to balance the OPFOR Kamysh. Tweaked: Changed slots to 10v10v10 for even teams + 3 spectators. Tweaked: Moved spawn area markers for improved legibility. Tweaked: Point reward notification moved into system chat system. Tweaked: UI elements for fitting different monitor resolution. Last Stand Added: Failed task notification with number of the current wave. Added: An active task will now show the current wave info. Added: A map marker will now show the current AO. Tweaked: Enemy AIs behavior (should approach a bit faster). 15 7 Share this post Link to post Share on other sites
lexx 1389 Posted December 21, 2021 Christmas comes early, but only in the form of a very tiny hotfix. Too hot to hold onto till the next patch. Sorry! Western Sahara v1.03 Missions VR Showcase Fixed: Files in the VR Showcase would cause a game crash. 5 3 Share this post Link to post Share on other sites
lexx 1389 Posted September 27, 2022 Western Sahara v1.1 New Content Missions Added: Alchemist (multiplayer game mode and singleplayer showcase) Vehicles Added: UAV (IED) Added: MSE-3 Marid (Unarmed / HMG) Added: BTR-T Iskatel Weapons and Attachments Added: AA40 12G Added: GLX 40 mm Added: SA-77 7.62 mm Added: SA-77 Compact 7.62 mm Added: Velko R5 5.56 mm Added: Velko R5 GL 5.56 mm Added: Galat ARM 7.62 mm (Old) Added: SLR 7.62 mm (Jungle) Added: Mk18 ABR 7.62 mm (Snake) Added: RDS (Low / High optics) Added: Saber Light (Flashlight / IR) Added: Stubby Sound Suppressor Added: Camo variants for the RCO, ARCO, Mk17 Holosight, and IR Laser Pointer Added: Ammo type - 40mm Pellet Grenade Clothing Added: CTRG Plate Carrier Rig variant Added: CTRG Stealth/Combat Uniform (Desert) Added: Deserter Clothes (Desert) Added: Light Combat Fatigues (Hex) Added: Cap (ION, Headphones) Added: Ballistic Mask (Turban) Ambient and Scenery Added: Dromedary (Saddle) animal variant Added: Desert Tent Added: Desert Tent (Floor) Added: Saddle scenery object Added: Pottery scenery objects Added: Various new details to the Sefrou-Ramal terrain Added: All rifle types are now compatible with the AP-5 Bustard / Roshanak gun drone Added: New and improved idle animations for the dromedary Added: New "riding on dromedary" static animations for sceenshot makers Added: New music tracks Content Changes Data Added: Various soldier classes with new weapons and equipment Added: Galat and Velko rifles can now use the accessory / pointer attachment slot Added: "Extraction" scenario color correction effect to the post-processing template module in 3den (named "Sefrawi Desert") Added: CBA Joint Rails mod compatibility Fixed: Zu23 turret gunner hands are now holding and moving with the cranks Fixed: WS Zamak variants would switch to the lowest LOD too soon Fixed: The drone operations center CSAT emblem had the wrong rotation Fixed: Velko R4, Ballistic Mask and Portable Shield TI/thermal texture issues Fixed: Dark shade on the PMC (Peace) uniform texture Fixed: The watch on the Contractor Outfit (Black) couldn't be retextured Fixed: "50 Feet" changed to "15 Meters" on the UNA fuel truck Fixed: AP-5 Bustard / Roshanak now has appropriate VIV bounding boxes Fixed: The NATO (Desert) A-164 Wipeout was not available in Zeus game mode Tweaked: Ballistic Mask armor values slightly reduced Tweaked: Rear view camera on AMV-7 variants adjusted to the vanilla vehicle (https://feedback.bistudio.com/T164530) Tweaked: Raven vest (Black / Olive) fits better to vanilla uniforms now Extraction Added: New CDLC weapons and assets Added: Civ population and vehicles into new villages Added: Advanced hint for how to demine the minefield Added: Team Regroup function in singleplayer (use campfire) Added: New soldier classes into randomized pool (SFIA, UNA) Added: New Marid (HMG) into randomized vehicle pool Added: 3D UI marker for soldier recruitment in singleplayer Added: Repair vehicle depot in singleplayer mode Added: Skip specific mission task as Server parameter (Alternative to a save system in MP). Intel loot progress is set according to the skipped tasks Fixed: Music Event Handler script error message Fixed: "All players have to return to base"-Notification only showed up for the host Fixed: Completing the sniper side-task would lock up the dialog mode until the delayed voice line plays Tweaked: Singleplayer difficulty / AI team survivability Tweaked: Some vehicle spawn positions Tweaked: During the first mission, APCs won't spawn in the AO anymore Last Stand Added: New CDLC weapons to randomized weapon pool Added: New Marid (HMG) to enemy wave pool 17 7 Share this post Link to post Share on other sites
lexx 1389 Posted October 6, 2022 Western Sahara v1.1.1 Data Added: Texture material properties to the Velko 35rnd and 50rnd magazines for better mod compatibility Added: Missing translation for the gun drone / 3den weapon selection strings Fixed: NATO gun drone was spawning with a 30Rnd instead of a 100Rnd magazine Fixed: IED drone AT grenade wouldn't penetrate armored vehicles correctly Fixed: Velko R5/GL rifle had invisible integrated bipod Fixed: GLX grenade launcher sights were off by a bit Fixed: CTRG (Desert) soldier classes didn't show up in Zeus game mode Fixed: CTRG (Desert) JTAC class was missing a battery for the laser designator Fixed: BTR-T Iskatel gunner and commander bodies wouldn't hide on vehicle destruction Fixed: AA40 smoke shell was shown as a mortar grenade when fired Fixed: PMC (Peace) uniform wouldn't show the pistol in 3rd person Fixed: Thermal effect of the pants/gloves on the CTRG Stealth Uniform (Desert) Fixed: In multiplayer, Zamak textures could change randomly on vehicle creation Tweaked: 12 Gauge HE shells balance tweaks (reduced splash radius) Tweaked: Reduced the amount of pellets created when shooting with the AA40 Pellet shells and the 40mm Pellet grenade to reduce performance impact on servers Tweaked: Weight of the ION caps unified Tweaked: aiDispersion values of the Velko R4/R5, and SLR rifles Missions Alchemist Added: Player count and Carrier hint for Spectators Added: Punishment for suicide respawn timer extended Added: Text title with match winner to the mission end screen Added: Very basic countdown timer for spectator Fixed: One of the character slots would only start with a pistol Fixed: The showcase would end too soon after collecting the Magic Beacon Fixed: Advanced hint (Alchemist Magic) behavior on mission start Fixed: Teleport/Explosion spells not responding after respawn if the player dies while trying to activate them Fixed: Player could teleport with depleted magic Fixed: Name of the carrier didn't show in notification when final clue was picked up Fixed: Particles of player with magic beacon are now visible even for spectator Fixed: Particles of final magic beacon are visible even for spectator (when carrier is dead or when final clue is activated) Tweaked: Respawn times (suicide, player kill, carrier kill now differs) Tweaked: Turrets positions in some locations for better view on magic clue Extraction Added: 2 more player slots. NOTE: This is currently considered experimental since the scenario originally has been designed and balanced with max. 4 players in mind! Fixed: Custom gunand IED drone loadout would reset when using fast travel via Pegasus 7 2 Share this post Link to post Share on other sites
lexx 1389 Posted December 13, 2022 Western Sahara v1.1.2 Data Added: Alchemist Magic module, usable via the 3den mission editor Added: The Gendarmerie on the Horizon Islands have upgraded their arsenal with the MSE-3 Marid (HMG) Added: Missing damaged military walls to the 3den editor Fixed: When prone, the reload animation for the XMS SG / GL would not play Fixed: ION cap with headphones was using the wrong model file Fixed: Added Hitpoint class inheritance to the CSAT Light Combat Fatigues Fixed: Contractor Uniform (Black) had too high bullet resistance, also adjusted armor, weight, and inventory size Fixed: Inconsistent naming of Zu23-2 changed to Zu-23-2 Fixed: Russian translation of the Saber Light rifle flashlight attachment Fixed: Removed unused / duplicated magazine proxy from the Velko R5 and Velko R5 GL Fixed: Tura Independent Infantry Groups wouldn't show up in Zeus game mode Fixed: Rifle configs were using PointerSlot instead of PointerSlot_Rail class Fixed: Camel sound effects could stack and play all at once when alt-tabbing out of the game Tweaked: SA77 green hex texture pattern size Tweaked: SA77/Compact weight slightly reduced Tweaked: Moved Sefrou-Ramal civilians into a custom 3den editor category Tweaked: Slightly reduced the weight of the folded portable shield. Missions Alchemist Fixed: JIP script error, fnc wasnt loaded when spawning fnc Extraction Added: Additional checks for despawning units Added: Changed player count to 1-6 in mission name and server browser Fixed: Script error when player gave command to Pegasus without crew Tweaked: Marid HMG spawn chances have been slightly reduced Tweaked: Improved the check if the journalist has no leader, to prevent him from running off into the sunset on his own Last Stand Fixed: Destroyed military tower in Outpost location wouldn't synchronize between all players Tweaked: Outpost compositions 12 6 Share this post Link to post Share on other sites
lexx 1389 Posted May 29 Western Sahara v1.1.3 Data Added: SLR Para rifle variant Added: GM6 Lynx (Snake) sniper rifle camo variant Added: DMS (Snake) optics camo variant Added: RPG-42 (Sand) launcher variant Added: Tura Offroad texture variant Added: Dazzle (Arid) texture variant for the CTRG Prowler Added: Opening/Closing the hatches on the UP-armored Offroads will now play a sound effect Added: Soldier (Light AT) classes to ION and UNA Added: CTRG (Desert) Sniper soldier class Added: Beret (Headset) headgear variant Added: RDS (High, Black, Sand) mixed color variant Fixed: Door texture on the Offroad (HMG) would show mirrored UNA letters in lower LOD levels Fixed: Suppressors were missing memory points and muzzle proxies Fixed: A mod compatibility issue with scenery skeleton class Fixed: Stray polygon in the Galat/Velko model file Fixed: XMS GL variant would not show the suppressor in 3rd person view Fixed: 12 Gauge 6Rnd HE and Smoke magazines would eject casings when fired Fixed: The short description of the GLX 40 mm wasn't showing correctly in the inventory Fixed: Broken normal map on the AT rifle grenade Fixed: The AA40 wouldn't inherit bipod classes correctly Fixed: Shadow LOD issue with the CTRG Plate Carrier Rig when using a Ghillie Suit Fixed: Missing simple object config for Marid HMG and Unarmed variants Fixed: Incorrect weapon icon of the SA77 in the field manual Fixed: Incorrect tooltip of ballistic mask with turban Fixed: Zu-23 crew would not show their NVGs at daytime Fixed: Broken thermal image texture on the AP-5 drone Tweaked: Improved the visuals of the RDS inside / scope effect Tweaked: Improved the SLR/GL, Galat, Velko R4, and Velko R5 fire sound effects Tweaked: The SLR rifle grenades can only be fired if the primary magazine is not empty Tweaked: RPM increased on the Galat (630 -> 650) and Velko (675 -> 750) rifle Tweaked: XMS SG now has a hidden selection for the shotgun attachment, allowing it to get retextured Tweaked: Enabled data-link on the AP-5 drone Tweaked: Weight of the portable shield has been reduced a little bit Tweaked: Enemy AI will now engage the Marid (HMG) gunner more effectively than before Tweaked: Marid (HMG) turret is now stabilized Tweaked: Offroad (UP, HMG) and (UP, AT) turret is now stabilized Tweaked: "Open/Close Hatch" user action on the Offroad (UP) variants won't be a priority selection anymore when entering the vehicle Tweaked: Zamak (Cargo, Flatbed, and AA) hidden selections have been adjusted for better mod compatibility Tweaked: Moved all Western Sahara related 3den editor modules into a new category for easier access Tweaked: The Alchemist Module in 3den can now be synchronized to players. If synchronized to players, only those will be able to access the magic spells Missions Extraction Added: New ending slide if the player has murdered civilians Added: New hold action on dead bodies to check if it contains special items (money, intel). NOTE: This is a quick notification feature only! You still have to actually loot the body and grab the special object from the vest or backpack Added: Vehicles from the Reaction Forces Creator DLC can spawn if the addon has been enabled Added: In multiplayer, the Alchemist game mode can now be enabled in the mission parameters Fixed: Minor issues with the skip tasks mission parameter setting Fixed: Despawn of civilian life when player is in a village Tweaked: Slightly increased the amount of gathered intel in singleplayer Tweaked: Removed randomness of the soldier recruitment in singleplayer Tweaked: Few script changes in hopes of increasing Linux dedicated server compatibility Alchemist Added: Weapons from the Reaction Forces Creator DLC can spawn in supply crates if the addon has been enabled Added: The new GM6 Lynx (Snake) and SLR Para variants will spawn in supply crates Added: The ability to hack and disable UGVs if the player has a UAV terminal (looted from CSAT soldiers) Fixed: Player can't teleport anymore when incapacitated or dead Tweaked: Marid (HMG) ai gunner behavior has been improved a bit ION Weapon Systems Fixed: Clutter cleanup didn't cover a few edge cases in the Support simulation Fixed: Medical tents in the Rifleman simulation should be regular tents Tweaked: AI skill in the Assault simulation has been reduced a little bit to be more forgiving Last Stand Added: Enemies can spawn with weapons from the Reaction Forces Ceator DLC if the addon has been enabled 18 5 1 Share this post Link to post Share on other sites
lexx 1389 Posted Tuesday at 02:03 PM Western Sahara v1.1.4 Data Added: The motion sensor is an actual inventory item now (uses GPS slot) Added: XMS rifle (Stripes) and (Gray) camo variants Added: ACO optic (Stripes) camo variant Added: Tura and SFIA flag 2D markers to 3den Fixed: Floating mesh on the Contractor Outfit (Camo) Fixed: SLR Para can now be stored inside backpacks Fixed: Marid (HMG) gunner locality issue in multiplayer Fixed: BTR-T Iskatel wasn't showing up in Zeus scenarios (https://feedback.bistudio.com/T167842) Fixed: Issues with the Sefrou-Ramal terrain environment map textures Fixed: Small issue in Offroad (HMG) and Marid (HMG) LOD levels Fixed: GM6 Lynx (Snake) base class was wrong in config Fixed: Issue with the AA40 shadow LOD Fixed: CSAT (Pacific) Zamak wheel textures Fixed: AT rifle grenade fuse distance was too big Fixed: SLR GL rifle could fire grenades without magazine in some situations Fixed: Vorona vehicle missiles showed up in Virtual Arsenal magazine category Fixed: Tanker Coveralls [SFIA] couldn't be worn by OPFOR units Tweaked: Updated most 3den editor preview images Tweaked: Various smaller model optimizations Missions Extraction Added: The vehicle maintenance feature has been reworked and now allows changing vehicle liveries at the FOB Added: Pickup (Rocket) and Pickup (RCWS) vehicles will make an appearance if the Reaction Forces CDLC is enabled Fixed: Various minor script issues Tweaked: Reduced amount of civilians that have to die before the bad ending slide triggers 5 7 Share this post Link to post Share on other sites