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747 Pilot

Controlling aircraft in Arma 2

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So I am a noob when it comes to Arma and mainly just mess around in the editor creating simple missions. Earlier, I tried creating a scenario with some enemy tanks and wanted to be able to call in an aircraft to take them out but couldn't figure out how to do it. What I did was place a few enemy tanks and a friendly F35 controlled by the computer which I gave some waypoints. The problem I had was that when I tested the scenario I wasn't able to give any commands to the aircraft to tell it what to do. I could control the other infantry I placed as normal but couldn't select the aircraft.


So is there a way to be able to give commands to an aircraft like you can with other vehicles and people?



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When you put a vehicle on the map, you can select the option that you can also take control, as a gunner, pilot, etc.

Here you will find everything about mission editing, many examples, scripts, etc.


And You need read this.... "With this guide you will learn necessary things. It is a must read if you do not have much experience with the editor."

The complete guide from the simple to more advanced most commonly used features of the Arma 2 mission editor.

Detailed explanations of all aspects discussed in the manual.
A code list on the end of the manual.
A full classname list WAS PLANNED, but is not included (for now).
Large screenshots (shot in ArmA 2 Combined Ops) and one video (for now) are included.
Tutorials on using, editing and creating.
External text files tutorials.
In-game result and example screenshots.
Excellent graphical design.
Full 45 pages of information.
Includes screenshots from ArmA 2 and Operation Arrowhead aswell.
Contains information on Operation Arrowhead-only functions aswell.


Basic use of the Editor
1. The interface
2. Adding and editing units
3. Adding and editing waypoints
4. Adding and editing triggers
5. Adding and editing groups
6. Synchronizing

Intermediate use of the Editor
1. Modules
2. The init field and coding
3. Air vehicles control
4. Unit gear control
5. Boarding vehicles
6. Mission editing modes
7. Camera scripting

Advanced use of the editor
1. Practical use of triggers and syncing
2. Inserting custom background music
3. Calling in predefined CAS
4. Calling in Artillery strikes/CAS on marked targets
5. Advanced use of modules
6. HALO jumps
7. AttachTo and SetPos commands
8. Briefings

Scripting, scripts and codes
1. Useful and used codes
1. External links
2. Credits, thanks and terms of use
3. Please read this appeal






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