Dark Knight 0 Posted February 12, 2003 how do u make the AI go into crouch mode and stay there i guess it will be using unitname setunitpos "" but wat will it be!!!! i have tied so many types but still no luck please help.. ANY ONE!!! Share this post Link to post Share on other sites
zayfod 1 Posted February 12, 2003 Here ya go hope u know how to use a script mate  this is a tiny snippet from my trench cover script, this snippet should keep him crouched permanently. Hell be able to fire M16, reload m16 and target M16. But if he is AI then his targeting will be a bit slower than normal. He also will have a very hard time changed his weapon to law or throwing a grenade. However all these issues have been solved with my main trench cover script which is in a beta  test stage at www.ofpec.com for a full update read here: http://www.flashpoint1985.com/cgi-bin....t=25253 then read here http://www.ofpec.com/yabbse....id=5966 then read here for the solution http://www.ofpec.com/yabbse....id=6123 #start _crew1 disableai "move" ? not(alive _crew1): goto "end" _crew1 setcombatmode "yellow" ~2 _crew1 setbehaviour "combat" ~0.1 _crew1 setunitpos "up" ~2 _crew1 playmove "combattocrouch" ~2 #loop ? not(alive _crew1): goto "end" _crew1 setbehaviour "combat" _crew1 playmove "crouch" ~0.1 goto "loop" #end exit Zay out  Share this post Link to post Share on other sites
Dark Knight 0 Posted February 17, 2003 well i have had a go at trying to make it work.. but guess wat! no luck at all.... so if some one could do a mission of a man in crouch mode that will be brill! Share this post Link to post Share on other sites
Dark Knight 0 Posted April 29, 2003 come on .. please Share this post Link to post Share on other sites
sanctuary 16 Posted April 29, 2003 In v1.46 , i do this like this in the init line of the unit i want to crouch and stay like this </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setbehaviour "COMBAT"; this switchmove "Crouch"; this setunitpos "UP"; this setcombatmode "BLUE"<span id='postcolor'> or if i had to use it in a trigger , instead of "this" in the above codes, the name of the unit Then , when i want them to fire, i have a trigger with in the Activation "a side" detected by "the other side" and at the On Activation line </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">NameOfTheUnit setcombatmode "RED"<span id='postcolor'> But as they sometime stand up when firing, i have to make another trigger (repeated this one) with </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">NameOfTheUnit setbehaviour "COMBAT"; NameOfTheUnit switchmove "Crouch"; NameOfTheUnit setunitpos "UP"<span id='postcolor'> or </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">NameOfTheUnit setbehaviour "COMBAT"; NameOfTheUnit switchmove "Crouch"<span id='postcolor'> i dont remember if i used the last part in the repeated trigger -NameOfTheUnit setunitpos "UP"- But it is the same as the script up there Share this post Link to post Share on other sites