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MrYureiWolf

Make AI turret automatically target and shoot any blufor that enter trigger?

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Tried searching for lots of scripts to do this, found nothing. Tried to reverse engineer several killzone scripts, but I'm not really the most savvy with this type of stuff. I have a howitzer and a few GMGs looking down a valley and I want them to automatically spot and shoot at any BLUFOR which enter the valley, spotting them all right away and opening fire right away.

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Presume your AI turret is a machine gun.

 

If your friendly troops are Bluforce then place a Opforce turret on the map.  It will shoot Blueforce soldiers.

 

If your friendly troops are Opforce then place a Blueforce turret on the map.  It will shoot Opforce soldiers.

 

The problem is that the AI has great trouble spotting enemy troops in the situation you describe.

 

 

 

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On 11/15/2021 at 3:58 PM, mikey74 said:

Try this.  Place a trigger. lol It'll be easier just to look at my mission. This Arty script will work with most if not all artillery.

https://www.dropbox.com/preview/annihilate.Stratis.rar?context=browse&role=personal

 

video

Looks promising from the video, but you gave me the personal link so I can't see the file. Click the share button so u can give me a public link

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On 11/15/2021 at 11:58 PM, mikey74 said:

Try this.  Place a trigger. lol It'll be easier just to look at my mission. This Arty script will work with most if not all artillery.

https://www.dropbox.com/s/68atxkce1t51635/annihilate.Stratis.rar?dl=0

 

video

Thank you for this!

Seems a lot more robust then other workshop compositions and "reveal" scripts.

So if I understand it, the Dest_Zone trigger starts a command in init.sqf that detects a list of enemies within 200m of the trigger. That list is passed (globally) to all artillery units, which then do a range check, have all their targets automatically lased, then fire continuously until there are no more enemies in the list, friendlies are detected, or ammo finished. 

I guess I have 2 questions:
I would like players to cross a large area and not have the AI empty its ammo at first sight: Can I set it with multiple dest_zone triggers? And can I restrict the artillery to fire periodically?

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