Luft08 27 Posted November 10, 2021 One of the scenarios I'm working on deals with civilian populations and AI police. I need the police to aim their weapons at the players and tell them to drop their weapons and get on the ground. Then if the players don't comply the police should open fire. I'm thinking that I can make the police and players enemies but set the players as being captured. That should prevent the police from shooting them but I don't know how to get them to point their weapons without shooting. Any Ideas? Share this post Link to post Share on other sites
froggyluv 2130 Posted November 10, 2021 Kinda like ? 4 Share this post Link to post Share on other sites
pierremgi 4738 Posted November 10, 2021 You could try something like: _police1 setUnitCombatMode "BLUE"; and let this unit with behavior "AWARE" or "COMBAT" (automatic with enemy presence) and _police1 setUnitCombatMode "YELLOW" (or "RED") when you need the unit to fire. 1 1 Share this post Link to post Share on other sites
froggyluv 2130 Posted November 12, 2021 That map and units were deprecated so i just switched it over to Altis so you can rip it open and use the trigger construct -might sound funny with caribbean voices on FIA but you get the point https://www.dropbox.com/sh/0vnbteo376bvztd/AABtNfb644N09hVnOrPyDbW_a?dl=0 If you enter the guards areas with weapon raised 3 times theyll blast ya 2 Share this post Link to post Share on other sites
Luft08 27 Posted November 13, 2021 9 hours ago, froggyluv said: That map and units were deprecated so i just switched it over to Altis so you can rip it open and use the trigger construct -might sound funny with caribbean voices on FIA but you get the point https://www.dropbox.com/sh/0vnbteo376bvztd/AABtNfb644N09hVnOrPyDbW_a?dl=0 If you enter the guards areas with weapon raised 3 times theyll blast ya Thanks, I'll take a look. Share this post Link to post Share on other sites