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johnnyboy

Turn off ambient Prairie Fire talking for US side only (but keep VC talking and Death Screams))

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The Prairie Fire DLC has ambient talking for US aligned soldiers and VC soldiers, plus fun death screams all built into their ambient talking function.   I love the VC talking and the death screams, but I don't want my US soldier AI to be talking.   Prairie Fire allows you to turn off ALL ambient talking.  But I want to turn off only the USA talking.

 

This script will do just that by removing the USA ambient sound file names from the vn_sam_masteraudioarray array.  Put this call in your init.sqf.

[] call override_vn_sam_masteraudioarray;

Create a script called override_vn_sam_masteraudioarray.sqf in your mission directory, and put this code in it:

Spoiler

// override_vn_sam_masteraudioarray.sqf
// override amibient audio array to remove all ambient US lines
vn_sam_masteraudioarray = [
[["vn_sam_vccarel_001","vn_sam_vccarel_002","vn_sam_vccarel_003","vn_sam_vccarel_004","vn_sam_vccarel_005","vn_sam_vccarel_006","vn_sam_vccarel_007","vn_sam_vccarel_008","vn_sam_vccarel_009","vn_sam_vccarel_010","vn_sam_vccarel_011","vn_sam_vccarel_012","vn_sam_vccarel_013","vn_sam_vccarel_014","vn_sam_vccarel_015","vn_sam_vccarel_016","vn_sam_vccarel_017","vn_sam_vccarel_018","vn_sam_vccarel_019","vn_sam_vccarel_020","vn_sam_vccarel_021","vn_sam_vccarel_022","vn_sam_vccarel_023","vn_sam_vccarel_024","vn_sam_vccarel_025","vn_sam_vccarel_026","vn_sam_vccarel_027","vn_sam_vccarel_028","vn_sam_vccarel_029","vn_sam_vccarel_030","vn_sam_vccarel_031","vn_sam_vccarel_032","vn_sam_vccarel_033","vn_sam_vccarel_034","vn_sam_vccarel_035"],["vn_sam_vcaware_001","vn_sam_vcaware_002","vn_sam_vcaware_003","vn_sam_vcaware_004","vn_sam_vcaware_005","vn_sam_vcaware_006","vn_sam_vcaware_007","vn_sam_vcaware_008","vn_sam_vcaware_009","vn_sam_vcaware_010","vn_sam_vcaware_011","vn_sam_vcaware_012","vn_sam_vcaware_013","vn_sam_vcaware_014","vn_sam_vcaware_015","vn_sam_vcaware_016","vn_sam_vcaware_017","vn_sam_vcaware_018","vn_sam_vcaware_019","vn_sam_vcaware_020","vn_sam_vcaware_021","vn_sam_vcaware_022","vn_sam_vcaware_023","vn_sam_vcaware_024","vn_sam_vcaware_025","vn_sam_vcaware_026","vn_sam_vcaware_027","vn_sam_vcaware_028","vn_sam_vcaware_029","vn_sam_vcaware_030","vn_sam_vcaware_031","vn_sam_vcaware_032","vn_sam_vcaware_033","vn_sam_vcaware_034","vn_sam_vcaware_035"],["vn_sam_vccomba_001","vn_sam_vccomba_002","vn_sam_vccomba_003","vn_sam_vccomba_004","vn_sam_vccomba_005","vn_sam_vccomba_006","vn_sam_vccomba_007","vn_sam_vccomba_008","vn_sam_vccomba_009","vn_sam_vccomba_010","vn_sam_vccomba_011","vn_sam_vccomba_012","vn_sam_vccomba_013","vn_sam_vccomba_014","vn_sam_vccomba_015","vn_sam_vccomba_016","vn_sam_vccomba_017","vn_sam_vccomba_018","vn_sam_vccomba_019","vn_sam_vccomba_020","vn_sam_vccomba_021","vn_sam_vccomba_022","vn_sam_vccomba_023","vn_sam_vccomba_024","vn_sam_vccomba_025","vn_sam_vccomba_026","vn_sam_vccomba_027","vn_sam_vccomba_028","vn_sam_vccomba_029","vn_sam_vccomba_030"],["vn_sam_vcsteal_001","vn_sam_vcsteal_002","vn_sam_vcsteal_003","vn_sam_vcsteal_004","vn_sam_vcsteal_005","vn_sam_vcsteal_006","vn_sam_vcsteal_007","vn_sam_vcsteal_008","vn_sam_vcsteal_009","vn_sam_vcsteal_010","vn_sam_vcsteal_011","vn_sam_vcsteal_012","vn_sam_vcsteal_013","vn_sam_vcsteal_014","vn_sam_vcsteal_015"],["vn_sam_vcwound_001","vn_sam_vcwound_002","vn_sam_vcwound_003","vn_sam_vcwound_004","vn_sam_vcwound_005","vn_sam_vcwound_006","vn_sam_vcwound_007","vn_sam_vcwound_008","vn_sam_vcwound_009","vn_sam_vcwound_010","vn_sam_vcwound_011","vn_sam_vcwound_012"],["vn_sam_vcdeath_001","vn_sam_vcdeath_002","vn_sam_vcdeath_003","vn_sam_vcdeath_004","vn_sam_vcdeath_005","vn_sam_vcdeath_006","vn_sam_vcdeath_007","vn_sam_vcdeath_008","vn_sam_vcdeath_009","vn_sam_vcdeath_010","vn_sam_vcdeath_011","vn_sam_vcdeath_012","vn_sam_vcdeath_013","vn_sam_vcdeath_014","vn_sam_vcdeath_015","vn_sam_vcdeath_016","vn_sam_vcdeath_017","vn_sam_vcdeath_018","vn_sam_vcdeath_019","vn_sam_vcdeath_020","vn_sam_vcdeath_021","vn_sam_vcdeath_022","vn_sam_vcdeath_023"],["vn_sam_headshot_001","vn_sam_headshot_tunnel_001","vn_sam_headshot_dist_001","vn_sam_headshot_002","vn_sam_headshot_tunnel_002","vn_sam_headshot_dist_002","vn_sam_headshot_003","vn_sam_headshot_tunnel_003","vn_sam_headshot_dist_003","vn_sam_headshot_004","vn_sam_headshot_tunnel_004","vn_sam_headshot_dist_004","vn_sam_headshot_005","vn_sam_headshot_tunnel_005","vn_sam_headshot_dist_005","vn_sam_headshot_006","vn_sam_headshot_tunnel_006","vn_sam_headshot_dist_006","vn_sam_headshot_007","vn_sam_headshot_tunnel_007","vn_sam_headshot_dist_007","vn_sam_headshot_008","vn_sam_headshot_tunnel_008","vn_sam_headshot_dist_008","vn_sam_headshot_009","vn_sam_headshot_tunnel_009","vn_sam_headshot_dist_009","vn_sam_headshot_010","vn_sam_headshot_tunnel_010","vn_sam_headshot_dist_010","vn_sam_headshot_011","vn_sam_headshot_tunnel_011","vn_sam_headshot_dist_011","vn_sam_headshot_012","vn_sam_headshot_tunnel_012","vn_sam_headshot_dist_012","vn_sam_headshot_013","vn_sam_headshot_tunnel_013","vn_sam_headshot_dist_013","vn_sam_headshot_014","vn_sam_headshot_tunnel_014","vn_sam_headshot_dist_014","vn_sam_headshot_015","vn_sam_headshot_tunnel_015","vn_sam_headshot_dist_015","vn_sam_headshot_016","vn_sam_headshot_tunnel_016","vn_sam_headshot_dist_016","vn_sam_headshot_017","vn_sam_headshot_tunnel_017","vn_sam_headshot_dist_017","vn_sam_headshot_018","vn_sam_headshot_tunnel_018","vn_sam_headshot_dist_018","vn_sam_headshot_019","vn_sam_headshot_tunnel_019","vn_sam_headshot_dist_019","vn_sam_headshot_020","vn_sam_headshot_tunnel_020","vn_sam_headshot_dist_020","vn_sam_headshot_021","vn_sam_headshot_tunnel_021","vn_sam_headshot_dist_021","vn_sam_headshot_022","vn_sam_headshot_tunnel_022","vn_sam_headshot_dist_022","vn_sam_headshot_023","vn_sam_headshot_tunnel_023","vn_sam_headshot_dist_023","vn_sam_headshot_024","vn_sam_headshot_tunnel_024","vn_sam_headshot_dist_024","vn_sam_headshot_025","vn_sam_headshot_tunnel_025","vn_sam_headshot_dist_025"]
], // Remove ambient talk for US soldiers
[
[],
[],
[],
[],
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],
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Cool, this issue was a major annoyance for me while making my SOG mission a few months ago.  There is a module that is supposed to allow you to stop ambient talking by classnames, but it wasn't working while I was making my mission. The devs said the module was fixed months ago, and would be included in their update, so I would assume the module is now working.   

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