Projets Edaly 37 Posted October 12, 2021 NTRODUCING LIBERTAD An ArmA III Modification Libertad is a large-scale mod made to benefit both the players and modders. Including hundreds of assets, a unique map as well as a campaign, we believe it will bring some fresh air to your gaming and creation sessions. While we are very excited to tell you more about the project, we are not yet ready to tell you more about the campaign. This mod will take you to the Caribbean and introduce you to a new island full of life but also torn by the emerging revolution. This is Libertad. A brand new map Isla Nueva is a tropical island of 80km² next to Cuba and located in the Caribbean. Both sumptuous and dangerous, it is a small island often considered as Cuba's little sister. Isla Nueva was discovered in the 16th century by a group of pirates. It quickly became known as a safe haven for ships seeking to avoid the law. Discover this unique environment composed of 3 cities, several villages, a jungle and secret places. Predators/Prey Guerrillas, soldiers and other civilians are not the only inhabitants of Isla Nueva. Pigs, horses, cows, crocodiles, birds and crabs coexist in the different biomes of the island. While some are peaceful, others are aggressive and will not hesitate to attack you if you venture too far into their territory. = Horse Explore the island of on foot, by car or... on horseback! It will allow you to move quickly even in the most difficult places of access. Walking, trotting, galloping, jumping or swimming allow the animal to move as naturally as any character. Over 500 unique objects Libertad contains hundreds of assets including 30 enterable buildings, more than 100 items and furnitures such as: phones, radios, tables, chairs, sofa, various consumables but also weapons, vehicles, clothes, accessories and unique faces. But also… - Placable modules via ED3N - Scripting functions - New character animations. The release of the mod as an All-In-One pack is planned for early 2022. We will provide modders, mission creators and servers with small themed mods that will allow you to take full advantage of the features presented. We are very happy to finally share these details with you and hope you like what we have in store for you. Feel free to chat with us on Discord. See you soon! - Projets Edaly Discord: https://discord.com/invite/SUCBQk3 Twitter: https://twitter.com/edalyfr 31 2 Share this post Link to post Share on other sites
SterlingC 17 Posted October 12, 2021 Looks great! Excited to see this released. Your discord link seems to be broken—hope it's updated soon. 1 Share this post Link to post Share on other sites
Projets Edaly 37 Posted October 13, 2021 5 hours ago, SterlingC said: Looks great! Excited to see this released. Your discord link seems to be broken—hope it's updated soon. Link updated, thank you! Share this post Link to post Share on other sites
wsxcgy 1960 Posted October 13, 2021 this is very interesting, I'll be looking forward to it! I've long hoped for a Caribbean island terrain in arma, and the new varieties of wildlife are very intriguing. wishing the best of luck to you guys on this project. 1 Share this post Link to post Share on other sites
Jackal326 1179 Posted October 14, 2021 Presumably not called the 'Far Cry 6 mod' so Ubisoft don't slap a DMCA on you... Does look good though, I like the look of that terrain and will follow with interest. Share this post Link to post Share on other sites
Projets Edaly 37 Posted October 14, 2021 8 hours ago, Jackal326 said: Presumably not called the 'Far Cry 6 mod' so Ubisoft don't slap a DMCA on you... Does look good though, I like the look of that terrain and will follow with interest. The era we represent (inspired by the first cuban revolution during the cold war), our assets and the features we develop are in the work since a very long time. We started our project 5 years ago. Obviously, just like Ubisoft, our mod is mostly inspired by Cuba, so some elements will remind you of the only recent comparison you can have in video games: Far Cry 6. When we started developing this idea, one of the only games that represented Cuba was Tropico. Some of our partners at first compared us to Tropico because it was the only reference they had. In reality, although we mainly drew from the history and rich environment of Cuba, we also took other Latin American countries as references for certain elements. I can't stress enough, our lore, our assets and our island are unique. As a non-profit organization registered in France, we take to heart the respect of law and copyright. We are committed to these points and have people dedicated to this aspect in our team. We are not trying to create Far Cry 6 on Arma 3 and we will never compare our work to Ubisoft. Libertad is an original mod. 4 Share this post Link to post Share on other sites
Broseph_Stalin90 72 Posted October 15, 2021 This sounds interesting! I feel there has always been a distinct lack of South American/Caribbean factions and islands for the Arma games. 1 Share this post Link to post Share on other sites
zukov 488 Posted October 15, 2021 the perfect soundtrack 6 Share this post Link to post Share on other sites
nikiforos 450 Posted October 16, 2021 Looks absolutely amazing 😀 1 Share this post Link to post Share on other sites
froggyluv 2133 Posted November 4, 2021 Huge fan of the Cuban culture being a little bit of a rumbero myself.. everything looks of exceeding quality Share this post Link to post Share on other sites
Luis Gutierrez Martin 2 Posted January 3, 2022 Who here remembers the Island of Cuba from OFP?? https://arma-cwa.ru/ostrov-kuba-ot-hit-maximus.html 2 1 Share this post Link to post Share on other sites
MoonieFR 313 Posted January 4, 2022 Hello! If you are not on our Discord server, you may have missed these images: Bonus: 17 Share this post Link to post Share on other sites
MoonieFR 313 Posted February 9, 2022 Hello! New video of the crocodile available. He can now move freely underwater! 10 animations have been added to the 12 other animations. Thanks to this, the crocodile is now able to move, attack and die on land or in water. 14 Share this post Link to post Share on other sites
belgerot 33 Posted February 9, 2022 Nice job on those animations, really brings the model to life 1 Share this post Link to post Share on other sites
panzergrenadier3 38 Posted February 9, 2022 Awesome! 1 Share this post Link to post Share on other sites
froggyluv 2133 Posted February 9, 2022 Gonna be hard to go into those Nam canals knowing those things could be lurking about.. Just amazing -curious do things always attack or are they more of a threat of attack like in RL. I think the latter makes them scarier just seeing them in the nearby region. Also did the Tiger ever get attack animations and behaviour? Share this post Link to post Share on other sites
MoonieFR 313 Posted February 10, 2022 6 hours ago, froggyluv said: Gonna be hard to go into those Nam canals knowing those things could be lurking about.. Just amazing -curious do things always attack or are they more of a threat of attack like in RL. I think the latter makes them scarier just seeing them in the nearby region. Also did the Tiger ever get attack animations and behaviour? Predators have 2 ways of being triggered at the moment: 1 - the animal can see its prey 2 - the animal can smell its prey If the animal sees its prey, it will try to attack it. If it loses sight of its prey, it will move to the last place where it saw or smelled it and will try to find it. If it doesn't find it, it will leave after a few minutes. Animals, even predators, can also be afraid. Shooting at an unalerted crocodile will cause it to panic and flee. Crocodiles can also "ask for help" from other crocodiles if they are injured in an attack. If you move away quickly during an attack and you manage to get out of the predator's territory, the predator will prefer to give up and automatically return to its home. Moving quietly can help avoid a predator. The tiger will be fully compatible with this system 🙂 2 1 Share this post Link to post Share on other sites
froggyluv 2133 Posted February 10, 2022 Thats REALLY impressive sounding AI routine there you got for those animals -i mean id load up Arma editor just to play with that. Cant wait for this one 1 Share this post Link to post Share on other sites
Alwarren 2767 Posted February 10, 2022 16 hours ago, MoonieFR said: 2 - the animal can smell its prey Is that taking wind direction/speed into account? 1 Share this post Link to post Share on other sites
MoonieFR 313 Posted February 11, 2022 20 hours ago, Alwarren said: Is that taking wind direction/speed into account? Unfortunately not, it's just based on the distance of the unit but it's an interesting idea, I'll pass it on to the person in charge of this feature. 1 Share this post Link to post Share on other sites
Alwarren 2767 Posted February 12, 2022 23 hours ago, MoonieFR said: Unfortunately not, it's just based on the distance of the unit but it's an interesting idea, I'll pass it on to the person in charge of this feature. Aw, too bad. Still, a very cool feature 🙂 Share this post Link to post Share on other sites
TheAbsoluteUnit 13 Posted February 20, 2022 Damn you could say that's some h o r s e p o w e r . 1 2 Share this post Link to post Share on other sites
MoonieFR 313 Posted March 17, 2022 WIP - Marilla Houses New version for this typical nuevan building. Keep in mind that this model and textures are not finished. 10 Share this post Link to post Share on other sites
panzergrenadier3 38 Posted March 17, 2022 I know where to spend the next holidays if this is out 😄 Great work! 2 1 Share this post Link to post Share on other sites