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Reticuli

Are any downsides to suppressors being modeled other than mass and swing inertia?

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Are any downsides to suppressors being modeled other than mass and swing inertia?

Suppressors increase rates of jamming (esp the more they're fired), have to be frequently cleaned or just replaced with another one if you don't have time for the former, can get damaged if they aren't frequently cleaned or replaced, retain & collect heat (esp the longer they've gone without cleaning/replacing), and if shielded against releasing heat (e.g. against showing on a thermal image viewer) with a wrap tend to propagate that heat back into the rest of the barrel.  Anything like that modeled or can be added with existing mods?

Also, what are both the positives and negatives of using the Arma 3 'stealth' suppressors over the regular ones when available?

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Stealth gear appears "cool" in thermal optics. 

 

Never seen a mod that addresses suppressor dynamics as you describe, but that doesn't mean one doesn't exist or that it can't be done. 

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Still unable to find any existing mods to add that stuff. 

What are the downsides to the stealth suppressor?  Every engineering solution has positives and negatives.  So it's cooler looking under thermals; what's the adverse consequence of their hypothetical solution?  Less effective sound damping?  More jamming?  Much heavier and more swing inertia?  All of the above?  How is it supposedly achieving this benefit?  In other words, why not just always use the stealth suppressors and what's the point of having both options, or no suppressor on at all, for that matter?  People like to blabber on about not wanting to artificially create alternatives and 'gameplay balancing' because Arma 3 is all simmy and stuff, but the real world does not have optimal solutions... everything is trade-offs.  Action, reaction.  Cause and effect.  Even the simple exchange of information increases entropy and uses up information/energy that can never be used again in the system or by the outside observer.  This is reality.  Nothing is truly free.  It happens to also make reality and sims more interesting, but sometimes I'm getting an almost arbitrary, non-sim feeling from Arma 3, or even worse, like you get superpowers and some special advantage from such and such... usually tied to some particular newer pay DLC.  "For ten bucks you can get a BETTER suppressor with no additional downsides, and by the way, there are few downsides to suppressors, even, but ten bucks will get rid of one of them!  If you wanna compete on MP Warlords, better get the new DLC, folks."  Yikes.  

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Not sure what to tell you. AFAIK, there is no other difference in performance between the two types of suppressor. The sim doesn't go that deep. It could absolutely be modded, but it appears no one has taken up that challenge yet. 

 

And I don't think it would be too big of a challenge, probably just a config mod, assuming the traits you want to change are represented in the configs.

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