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Dacomako

How to use "enableAI"/"disableAI" for compositions of units

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Quite new to the editor and I want to make a trigger that activates their pathing (enableAI "Path") when the units enter a compound so they come out from behind buildings and stuff like that. If anyone who knows how to use a trigger like that or another way to achive that "ambush" effect a reply would be appreciated.

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Thats a pretty vague description of what you want to achieve- first thing you should do is be much more exacting. Saying you want "units enter a compound so they come out from behind buildings and stuff like that" isnt really explaining what your after. Controlling AI to do exact things -especially when it comes to Buildings can be a massive task or fairly simple depending on what exactly your trying to do

 

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not saying:
trigger that activates their pathing (enableAI "Path") when the units enter  :headscratch:

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