Siegfried Backwasch 0 Posted September 17, 2021 Hey, I have a quick question. What defines how thick a roadline on the Map is? I am talking about this ones Because my problem is, that I have two roads which have the (nearly) Identical config in the RoadsLib.cfg, but still the thickness of the line is completely different. Here the Config of the two roads. The thick brownish one: class Road0003 // Feldweg { width = 5; mainStrTex = "r\abandonednordholm\data\rl_feldweg_ca.paa"; mainTerTex = "r\abandonednordholm\data\rl_feldweg_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roaddirt_path.rvmat"; map = "track"; AIpathOffset = 0; order = 6; }; The thin orange one: class Road0013 // mus gravel { width = 6; mainStrTex = "a3\structures_f_enoch\data\roads\mud_gravel_ca.paa"; mainTerTex = "a3\structures_f_enoch\data\roads\mud_gravel_end_ca.paa"; mainMat = "a3\structures_f_enoch\data\roads\mud_gravel.rvmat"; map = "track"; AIpathOffset = 3; order = 4; }; Share this post Link to post Share on other sites
RoF 240 Posted September 18, 2021 Believe it or not it's AIpathOffset! It controls where the AI drive on the road, but also the thickness of the road For best results set it to a quarter of the "Width" Share this post Link to post Share on other sites
Siegfried Backwasch 0 Posted September 20, 2021 On 9/18/2021 at 5:52 PM, RoF said: Believe it or not it's AIpathOffset! It controls where the AI drive on the road, but also the thickness of the road For best results set it to a quarter of the "Width" Thank you so much ❤️ Now everything is working Share this post Link to post Share on other sites