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Is it possible for the AI team to randomly select their own mission? I'm feeling like a terribly long to write the script, because the AI group is created, however, in many cases again.

What I’m looking for here AI randomly chooses a task for himself.

 

a list of possibilities for what the AI could do

1. [New_AI_Group_3, _pos_1, 500] call lambs_wp_fnc_taskPatrol;

2.[New_AI_Group_3, _pos_1, 50] call lambs_wp_fnc_taskCamp;

3.[New_AI_Group_3, _pos_1, 50] call lambs_wp_fnc_taskGarrison;

4.[New_AI_Group_3, _pos_1, 50] spawn lambs_wp_fnc_taskCQB;

5.[New_AI_Group_3, _pos_1] call BIS_fnc_taskDefend;

6.[New_AI_Group_3, _pos_1, 1000] call BIS_fnc_taskPatrol;

 

//Jalkaväki
for "_x" from 0 to (1 * Multiplier) do 
{
	New_AI_Group_3 = createGroup [independent, true];
	_AI_Spawn_Pos = [_Pos_1, 40, 160, 10 + random 15, 0, 20, 0] call BIS_fnc_findSafePos;	
	_AI_Leader = New_AI_Group_3 createUnit [JalkavakiJohtajat select floor (random count JalkavakiJohtajat), _AI_Spawn_Pos, [], 0, "NONE"];
	_AI_Leader setRank "SERGEANT";
	[_AI_Leader, "SERGEANT"] call BIS_fnc_setUnitInsignia;
	_AI_Leader allowFleeing 0;
	_AI_Leader setSkill (0.75 + random 0.25);
	_AI_Leader enableAIFeature ["AUTOTARGET", false];
	_AI_Leader enableAIFeature ["RADIOPROTOCOL", true];
	_AI_Leader enableAIFeature ["COVER", true];
	_AI_Leader enableAIFeature ["PATH", true];
	sleep 2;
	for "_x" from 0 to (2 + (floor random 2 + 3 * Multiplier)) do
	{
		_NewAI = New_AI_Group_3 createUnit [JalkavakiSotilaat select floor (random count JalkavakiSotilaat), _AI_Spawn_Pos, [], 0 ,"NONE"];
		_AINewRank = selectRandom ["PRIVATE","PRIVATE","PRIVATE","CORPORAL"];
		_NewAI setRank _AINewRank;
		[_NewAI, _AINewRank] call BIS_fnc_setUnitInsignia;
		_NewAI allowFleeing 0;
		_NewAI setSkill (0.45 + random 0.55);
		_NewAI enableAIFeature ["AUTOTARGET", false];
		_NewAI enableAIFeature ["RADIOPROTOCOL", true];
		_NewAI enableAIFeature ["PATH", true];
		_NewAI enableAIFeature ["SUPPRESSION", true];	
	};
	sleep .5;
	New_AI_Group_3 setBehaviour "AWARE";
	New_AI_Group_3 setCombatMode "RED";
	[New_AI_Group_3, _pos_1, random 100 + 150] spawn lambs_wp_fnc_taskCQB;	
};

 

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Something like this:

_rand = round (random 5);

switch (_rand) do 
{
	case 0: {[New_AI_Group_3, _pos_1, 500] call lambs_wp_fnc_taskPatrol;};
	case 1: {[New_AI_Group_3, _pos_1, 50] call lambs_wp_fnc_taskCamp;};
	case 2: {[New_AI_Group_3, _pos_1, 50] call lambs_wp_fnc_taskGarrison;};
	case 3: {[New_AI_Group_3, _pos_1, 50] spawn lambs_wp_fnc_taskCQB;};
	case 4: {[New_AI_Group_3, _pos_1] call BIS_fnc_taskDefend;};
	case 5: {[New_AI_Group_3, _pos_1, 1000] call BIS_fnc_taskPatrol;};
};

 

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5 hours ago, UnDeaD. said:

Something like this:


_rand = round (random 5);

....

I think it should probably be (random 6)

since its 0 to 5 ( 6 items )

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Posted (edited)

@UnDeaD. i am going to test and yes @mr_centipede is right it must be 6.

 

Thank you, the script is working very well

Edited by Casio91Fin
thx...

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4 hours ago, mr_centipede said:

I think it should probably be (random 6)

since its 0 to 5 ( 6 items )

This is nonsense.

round random 5

produces integer values between 0 and 5 including 0 and 5. This is exactly what the 6 switch cases are handling.

Using round random 6 means that 1/7th of all executions will do nothing because there is no case for 6 in the switch...

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5 minutes ago, sarogahtyp said:

This is nonsense.

round random 5

produces integer values between 0 and 5 including 0 and 5. This is exactly what the 6 switch cases are handling.

Using round random 6 means that 1/7th of all executions will do nothing because there is no case for 6 in the switch...

 

It seems you are indeed correct. My mistake. Sorry for the confusion that it might caused.

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Also even if the switch solution works I would go with another solution which should be faster especially if you add more possible tasks:

 

_tasks_array =
[
 {[New_AI_Group_3, _pos_1, 500] call lambs_wp_fnc_taskPatrol;},
 {[New_AI_Group_3, _pos_1, 50] call lambs_wp_fnc_taskCamp;},
 {[New_AI_Group_3, _pos_1, 50] call lambs_wp_fnc_taskGarrison;},
 {[New_AI_Group_3, _pos_1, 50] spawn lambs_wp_fnc_taskCQB;},
 {[New_AI_Group_3, _pos_1] call BIS_fnc_taskDefend;},
 {[New_AI_Group_3, _pos_1, 1000] call BIS_fnc_taskPatrol;}
];

[] call ( selectRandom _tasks_array );

It's also simpler to add new tasks with that...

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