CN_Lurker_1011 1 Posted August 11, 2021 I copy the PhysX part of APC_Wheeled_03 (AFV_4 in game) for my Wheeled APC, and followed all the steps of ShipX on the BIS wiki, everything working fine, but it does only floats (always keep on the speed of 8km/h when floats) does not steer or accelerate in the water(No propelling force, No friction, just like a space ship lose power in outer space) I had tried to copy the PhysX part form BTR80 of RHS, also not work, (not the problem of PhysX i guess) (Important)Also, my animations what use the sources of "InWater" "propeller" does not work, like the game dont think my APC is floating on the water I have made one successful Tracked Amphibious Vehicles before use the PhysX from BMP3 of RHS CfgVehicle: https://pastebin.com/uZrniYr3 PhysX.hpp: https://pastebin.com/E2Fv0vev buoyancy=1 was added to the geometry LOD and geometry_physX LOD (i confirmed it deterministically) Share this post Link to post Share on other sites
CN_Lurker_1011 1 Posted August 12, 2021 I try to add memoryPointsLeftEngineEffect="EngineEffectL"; memoryPointsRightEngineEffect="EngineEffectR"; to my config and memory point, does not work Share this post Link to post Share on other sites
CN_Lurker_1011 1 Posted August 12, 2021 My project Overview Share this post Link to post Share on other sites
CN_Lurker_1011 1 Posted August 13, 2021 Solved by copying Memory LOD form AFV-4 , but i still dont know which memory points are particular for amphibious vehicles Also, i had rewrited the model.cfg and CfgVehicles, but nothing change before i copied Memory LOD form AFV-4 Memory point my wheeled APC used to solve the issue Momery LOD my tracked APC used, also my Wheeled APC used before(just remove some wheel axis/bounds) Share this post Link to post Share on other sites
cervantes 330 Posted August 19, 2021 a buoyancy geo lod is also required for floating vehicle 😉 Share this post Link to post Share on other sites