bcon117 12 Posted August 5, 2021 Was wondering if someone could steer me in the direction of how to change a units "footprint" so to speak, the area that other units try to avoid. For instance, when a unit is standing, another unit will walk by him within a few feet, but if he's injured, the other unit might walk a large circle around him. I have a script where a medic runs up to a unit---- if (cas1 getVariable ["ACE_isUnconscious", false]) then {medic1 doMove (getpos cas1); ...at which point he is supposed to begin a casualty treatment script, however he runs like 15 feet around him and stops, but only when he is laying down, which is of course where a casualty typically is... I'm trying to render his "footprint" or whatever you'd call it, back to "normal" in this instance. **EDIT** - It was part of an old script that I didn't notice attached a small object to the casualty, which I guess was confusing the AI. Would still be good to know if anyone has a solution.. Thanks! Share this post Link to post Share on other sites