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Ex3B

Would you buy an amphibious assault focused DLC?

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Ok, how about this for a setting:

1991-1992 - the end of the cold war, as the USSR is fragmenting, Japan decides to take advantage of the moment to reclaim some disputed islands. These would be a fictional island chain near the Kuril Islands, but not part of them (according to the Japanese claim). Said island chain consists of 3 major islands, each about 50 km^2. The southernmost one being japanese controlled prior to the invasion, the northern 2 being Soviet.

 

Russia responds with a Kiev/Ulyanovsk class carrier and yak-38s/yak-41s (its the armaverse, which has a track record for having military equipment operational a few years too early (or equipment that gets cancelled in the real world)- m1a1 Abrams in ofp, su-34s in Arma, f-35s in Arma 2 - xm-8s, AK-107s, scars, etc in Arma 2).

 

Russians then proceed to mount a counter invasion to retake the islands.

 

A us amphibious ready group stands by, unhappy that their ally started this stuff:

They can't abandon an ally, but attacking Russia as the USSR is collapsing would be a bad idea given that it could cause reintegration as the US could be perceived as a common predatory enemy that will prey on weakness, causing them them to unite to fight.

Or it could lead to the Russian government becoming even more unstable, with a lot of nukes to account for.

Thus the US is there as a deterrent against pushing back too far (ie taking the island that the Japanese held before this all went down)- the campaign is mainly the Russian fleet and marines retaking "their" 2 islands.

 

Integration with one of the cold war CDLC mods would be great- I don't like the CDLC concept if each cold war CDLC is going to have it's own M16, it's own AK and it's own bmp... Etc.

Plus by using preexisting CDLC assets, the scale of work is kept more reasonable.

 

If one went with stuff that could have been new in the early 1990s (Ulyanovsk and yak-41s, harriers and wasp class LHDs), '90s era air cushion landing craft craft, ch-53 sea stallions, etc... Many (not all) of those assets could still be usable in the 2035 setting (replace the harriers with a f-35b mod- I'm working on converting the open source "fc-37 thunder" model of an f-35c into something closer to a f-35b - hopefully it will end up close to arma 3 quality, unlike a port of the A2 "F-35B"/X-35).

 

 

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On 8/9/2021 at 9:35 PM, Private Evans said:

I would love to see this happen..in the very early days of Arma 3 I was working on something called "The Bering Sea Project"  I had more or less finished 3 relativley small fictive islands, based on real life locations. One Island being a Nato Airbase ( google Eareckson Air Station), one being a CSAT Navy Base (completely fictive) and one being a vulcanic island lying between them (google Amukta island).

The map was called Kommandorskaya.

I would die for an 2035 arctic scenario like this...enough space for air and naval combat, landing operations and special operations of all kind, especially using the underused Arma underwater mechanics...

In opposite to Tanoa such a location would run buttely smooth since there would be nearly no vegetation and no big cities.....

 

still have some old screenshots 🙂

 

https://steamcommunity.com/profiles/76561198055404693/screenshots#scrollTop=0

 

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

This would have made a GREAT map of Hokkaido with CSAT Russian or North Korean vs Japan conflict!

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I have at maybe 70% completion level a Hyūga class DDH.

This asset would be adequate for a map like this. It would only lack a proper escort (Mogami Class Frigate) and maybe a pair of OPFOR subs and corvettes

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Well, I think some lessons can be drawn from the positive reception of the Western Sahara CDLC:

-The armaverse 2035 setting is viable

-BI may provide source files for modification of A3 assets

-Remastered A2 assets are viable, as long as one is open about it (ZSU-23)

-Many of the new assets work in earlier time periods/other settings (the up-armored pickups, but not marshall ATGMs or XMS).

 

So, with that in mind, we could have:

-up-armored and upgunned Ifrits that handle like pigs, but can function as small airmobile IFVs?

 

-upgunned Marids?

 

-variants if the Xian: *add a big radome on top, remove the cannon turret, put a datalink and 16km 360 degree radar, allow it to mount r-77s and arms

* slim it down and remove the cargobay, put a couple wing hardpoints on it, remove gunner and add a fixed forward firing cannon and a nose radome to ito make a fighter/attack variant of the Xian?

 

-Real EFAMS for the AH-99 (not that the DEGA AH-99 isn't pretty good).

 

Throw in a new F-35B model (not an A2 X-35b remaster), a remastered Khe Sahn, remastered V-22 with variants, a new amphib/light carrier for CSAT, and landing craft for each side.

 

Then *just* a new map. One would hope a series of moderately sized islands with a lot of separation would get decent frame rates. Coastal areas have the sea to cut down on objects in the vicinity.

Separating each island by more distance would help as each island would normally be out of object render distance if any other island. This is a problem on Tanoa if you set object render distance moderately high.

 

Of course *just* a new map downplays the level of work needed, but every cDLC has had a new map so far

 

 

 

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