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StickBreads

Can you remove Grass Cutters after using them?

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I have just created a pretty large airbase, I started placing grass cutters and it's lowering frames by 5-10, can I remove these and still keep the grass removed?

 

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When doing some testing a while ago I noticed that when I spawned a grass cutter, deleted it and spawned another one the grass covered by the first one would return

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You might try to create just models of cutters. They will work, and there should be little to no impact on performance. Something like this:

private _cutter = createSimpleObject ["a3\structures_f\system\cluttercutter_medium_f.p3d", _targetPos, false];

 

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