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I always found interesting the usage of dynamic ambient soundtracks in games with a more or less open environment (e.g, Fallout, TES...). In my opinion, dynamic music change based on combat/calm state always gives players more immersion and brings the overall joy of the gaming process higher.
Unfortunately, Arma doesn't have anything similar in terms of dynamic music so I decided to do it myself. The base concept of this script was made in late 2019 and was used mainly for SP/private MP scenarios being constantly polished throughout these years. I'm not a very experienced scripter, but I tried to make this performance-friendly as much as possible so all suggestions are more than welcome.
The script is very customizable, so you can even come up with your own music.

 

Installation for SP:

  1. init.sqf → https://pastebin.com/raw/4qvFQExk
  2. Scripts\DynamicAmbient.sqf → 
  3. Scripts\onLoadEH.sqf → 

 

Installation for MP:

  1. initPlayerLocal.sqf → https://pastebin.com/raw/DT0Btx4S
  2. Scripts\DynamicAmbient.sqf → 

 

Steam guide (fore more thorough explanation)

 

Showcase missions:

Vanilla

CUP

SOG PF

 

Showcase videos:

 

Credits:

Bohemia interactive for such an amazing game.
Savage Game Design for beautiful CDLC
CUP Team for an astonishing addons
Official Arma 3 discord (especially Lou Montana) for various hints

Tinker, modify, and use as you wish, just don't forget to give a credit to the author 🙂

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Sorry for digging up an old thread but I am seeking guidance.

 

How can I go about halting the Dynamic Ambient loops? I am making a mission in which certain sections are supposed to have specific tracks played. From what I gathered by looking at your pastebin snippets, neither loops nor EH seem to have any form of a "toggling" variable. Force-playing track also seems to be not the best idea as the EH will fade it out if in specific circumstances.

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